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Topic: foo_imgburner (Read 22751 times) previous topic - next topic
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foo_imgburner

Reply #25
Thank you, saivert!
I realize, that if I'll install each codec separately it will work then. I'm just wondering, if the newest K-Lite Pack installs them all and
I'm able to use them in other programs, why ImgBurn is not seeing them?... . Wondering without big understanding  of how
it works from A till Z in those program.. I can send you the log with codecs installed on my system if it can help to fins out the reasons..

__________

P.S. that's, what will be installed with K-lite pack (I'm not installing ev'rything normally, just what is necessary - but audio codecs "99%") -
http://www.codecguide.com/download_kl.htm

foo_imgburner

Reply #26
My appologies, Olaf & saivert -

I've just checked again if I can burn audio-discs directly with cue-file and ImgBurn and no errors occurred. It means, that
there is no problem with ImgBurn, K-Lite and codecs. Remains to find out which settings are responsible for this "disconnection"
between foobar and ImgBurn...

foo_imgburner

Reply #27
This component burns selected files using ImgBurn.

It's really basic, all it does is create a cuesheet of selected files then launch ImgBurn. It does not convert to WAV (you'll need directshow filters to burn OGG, FLAC or other formats - this one for example) and it burns the file on the same order they are on your playlist. I'm not good enough with C++ to implement any of these features.

i love this component!!!
is there a way to send to imgburn decoded in wav mode , so i can use replaygain alum or track

sadly imgburn the program doesn't support replaygain