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Topic: Realtime VST for Windows (Read 9387 times) previous topic - next topic
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Realtime VST for Windows

I've been looking for a way to use VST plugins for "native" Windows audio - that is, VST would be applied directly to audio playback whose source is within Windows - say, for example, Windows Media Player, or games.  I've experimented with different configurations for input/output in VST Host and have achieved only some strange, albeit interesting, feedback noises.  So far all I can figure is that VST can be applied only to pass-through audio where the source is external, thus allowing for an input/output path, but there is no way to make the Windows playback device a "source" without creating feedback.

I know there is a plugin for Winamp allowing for VST filtering, which is nice for music, but I'd like to have VST in games and other apps as well.  Any thoughts?

Realtime VST for Windows

Reply #1
Something you could try is to purchase a USB sound 'card', and attach the output of your main sound card to the input of that.  Then have the VST apply to that secondary USB sound card.

Realtime VST for Windows

Reply #2
If you have an older SB Live or Audigy you can use KX drivers and apply various general effects (on the soundcard itself - not using the CPU). Not VSTs, but still plenty of choice for that specific situation.


Realtime VST for Windows

Reply #4
Yup, If anything, I guess it will need to be something like jack or virtual audio cable.

The windows version of jack allows for applications that support ASIO to output to Jack instead of to the soundcard.(Same for recording)

Problem is... Games don't use ASIO, nor does the OS itself.



Virtual audio cable simulates a common soundcard, so this would be a better bet for the use that the OP wants. Virtual audio cable should be setup as the default soundcard of the system (so that the game outputs to it), and then vsthost to record from the output of virtual audio cable, and outputing to the real soundcard.

Not sure if you'll consider it something nice to have, since you'd need to launch it every time or you won't have sound.


Basically what you want is an audio driver (similar to what virtual audio cable does, but without the requirement of routing audio), where you can configure plugins to use as effects.  I have no knowledge that this thing exists, and making an audio driver is not something that everyone can do.

Realtime VST for Windows

Reply #5
Sweet!  Virtual Audio Cable did the trick.  A bit of a pain to use, but I enjoy tweaking things anyway, and things sound great!  Thanks for the replies.