surround sound headphones, gaming (CS:GO) - general questions 2015-07-21 19:24:18 hi all!it is my understanding that this forum is one the premier audio forums and so i hope i'm in the right place i'm currently researching positional audio in headphones for gaming (Counter-Strike: Global Offensive) and have questions in this regardi understand that when "gaming" is in the product title, it's probably garbage, but i'm only running test and so i am far more concerned with determining the position of a sound (footsteps, gunfire) in an FPS than i am with audio quality, and this is where i'm in need of some help...1) 5.1/7.1 verses stereo: i have 3 phones i'm testing - 1 stereo, 1 multi-driver 7.1, 1, duel driver virtual surround -- the multi-driver surround (Turtle Beach Ear Force AK-R8) has 8 physical drivers and offers the best positional experience, at least for left/right, however there is a possible caveat with front vs rear; although a sound in front of the player sounds quite different than the same sound, at the same distance, coming from the rear, i am unsure whether it just sounds different, or whether the sound is actually positioned differently in the virtual soundscape???in CS:GO, sounds coming from the rear are possibly lower in volume, higher in bass and lower in the mid ("muddier" is how this non-audiophile would describe it) than those coming from the front, but is there really any difference in the perceived direction of the sound?2) stereo surround: this is related to my 1st Q -- is it truly possible to accurately determine the position of a sound within the soundscape with stereo with regard to front/rear?3) cs:go specific: the newest iteration of counter-strike is supposed to have a decently tuned sound system, especially for headphones (it offers an option for 5.1 also), though IMO it can't remotely compare to the old A3D/Aureal option offered in cs 1.5/1.6 - that being said, i still expected to be able to determine front/rear position of sounds. i'm on an older laptop (Clevo/Sager W870CU) with a Realtek on-board chip. my Q is; is my inability to determine the origin of front/rear sounds when using stereo phones because of the fact that they're stereo phones or the sound card or the game sound system what? would an external DAC help?4) if a listening device is plugged into USB, is the internal sound card completely bypassed?