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Topic: Replaygain calculating (Read 1410 times) previous topic - next topic
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Replaygain calculating

If I decide to calculate the replaygain of an album whilst I am listening to audio through foobar2000 (Happens even if no audio is playing) (atm v0.9.6.2), the CPU usage of foobar2000.exe jumps to 80-90%, causing playback of audio to be impossible without stuttering. The same CPU usage happens when I attempt to play audio in the background with foobar2000, and run a full screen game. This (obviously) hasn't always happened.


This has happened since v0.9.6, and also happened prior to a few re-formats. It started happening along time ago, so I have no idea what I did right before it started happening.

My CPU is Core2Duo 6300 @ 2GHz.

E: Typo

Replaygain calculating

Reply #1
ReplayGain scanning *should* use (almost) all of your cpu time; but as it has a low priority, at least audio playback should be possible without hickups given your powerful pc. Recheck under Advanced->tools->replaygain that it has a low priority (~2); as a next step you could try and increase the audio buffer under playback->output.

 

Replaygain calculating

Reply #2
Thanks alot Xorx

Setting the buffer to 2000ms and the priority of RG scanning to 1 produces little CPU load (60-80% rather than 98%) when scanning, and no audio breaks.