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Topic: Game Emu Player (foo_gep) by kode54 (Read 182924 times) previous topic - next topic
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Re: Game Emu Player (foo_gep) by kode54

Reply #550
Right, I was running an old version of GEP; after updating it, the levels match.

The situation with the other formats hasn't changed, though.

Re: Game Emu Player (foo_gep) by kode54

Reply #551
USF is software rendered by the emulated game code. No level adjustment is applied to it.


Re: Game Emu Player (foo_gep) by kode54

Reply #553
nuked!

On a related note, what's with the Genesis Plus GX eternal Release Candidate version from 2015?  New release is overdue, perhaps?

Re: Game Emu Player (foo_gep) by kode54

Reply #554
That's quite amusing, since people spent the better part of previous years complaining that my plugin didn't produce nearly enough treble for their tastes.

Re: Game Emu Player (foo_gep) by kode54

Reply #555
The "nuked" 100% accuracy core makes the intro of Phantasy Star II not sound awful by making the SSG-EG (or whatever) work.  For example.

I'm hoping our 44100 Hz VGM logs would also benefit from the accurate core.  And then there could be an option to turn off the DAC decimation/quantization, as an enhancement to make it sound better than the real thing.

Valleybell hasn't updated "in_vgm" to use the "nuked" core, so we're also behind the times there.  Almost accurate Genesis music playback.  Almost!

To me, the analog hardware-like filter option would just be icing on the cake.

Re: Game Emu Player (foo_gep) by kode54

Reply #556
Ask them to fix their stupid M3U playlists. Nobody can seem to agree on the correct format for those.
You can't add custom M3U files to the playlist. They will be used automatically if you name them the same as the song file, and add the song file to the playlist. This will not change, as adding extended M3U support to the player is beyond my capability as a component author.
Can you (or anyone) provide a sample of an m3u that works with foo_gep? I have a few gbs/m3u rips which have a separate m3u for each track. This means I can't use them, since they're all in the same folder and I can't give all of them the same name as the gbs (I guess I could get around this making a bunch of hardlinks to the gbs within the folder so I can give it a bunch of different names, but hopefully the following will be a bit less messy). I think the easiest way to handle these would be simply to open the m3us in a text editor and combine them into a single m3u, but to do that I need to know how foo_gep expects them to be formatted.

If it matters, the ones I have now follow the format:
Code: [Select]
DMG-ADQJ-JPN.gbs::GBS,0,Overture - Koichi Sugiyama - Dragon Warrior Monsters - ©1998-09-25 Tose\, Enix,1:29,,1

Re: Game Emu Player (foo_gep) by kode54

Reply #557
Yes, that's the expected format, more or less. It just needs the filename, the song number, and some basic metadata about the track, such as name, length, optional fade time.

Separate files cannot work with this player, as it handles all playlist formats internally, and doesn't support this extended crap in M3U format.

Re: Game Emu Player (foo_gep) by kode54

Reply #558
Can you (or anyone) provide a sample of an m3u that works with foo_gep? I have a few gbs/m3u rips which have a separate m3u for each track. This means I can't use them, since they're all in the same folder and I can't give all of them the same name as the gbs (I guess I could get around this making a bunch of hardlinks to the gbs within the folder so I can give it a bunch of different names, but hopefully the following will be a bit less messy). I think the easiest way to handle these would be simply to open the m3us in a text editor and combine them into a single m3u, but to do that I need to know how foo_gep expects them to be formatted.

If it matters, the ones I have now follow the format:
Code: [Select]
DMG-ADQJ-JPN.gbs::GBS,0,Overture - Koichi Sugiyama - Dragon Warrior Monsters - ©1998-09-25 Tose\, Enix,1:29,,1

In this case, try:

Code: [Select]
DMG-ADQJ-JPN.gbs::GBS,1,Overture,1:29,,1

Note that you need to change the track number from 0 to 1. You'll probably have to add 1 to all of the track numbers.

Also, MS Word has an "import text from file" option. It's a handy way to compile all of the m3u text into a single file.

Re: Game Emu Player (foo_gep) by kode54

Reply #559
Note that you need to change the track number from 0 to 1. You'll probably have to add 1 to all of the track numbers.

Also, MS Word has an "import text from file" option. It's a handy way to compile all of the m3u text into a single file.
That's very helpful, thank you.

Ask them to fix their stupid M3U playlists. Nobody can seem to agree on the correct format for those. The track numbers are either wrong in one rip, or wrong in another. People frequently mix up whether to make the subsong indexes 1-based, or 0-based, and forget whether the format they're applying them to is already 1-based or 0-based. It doesn't seem to matter if the numbers are hexadecimal or decimal based, nobody can agree on the correct standard. I'll welcome a pull request to "fix" it without breaking the same M3U playlists that I fixed with 1.210.
Apologies if it's against the rules to ask this, but given the links throughout this thread I'm assuming it's ok: can you tell me where you found the GBS/M3U rips you configured foo_gep to support? I've checked several sites, but none of them seem to host files that follow the format the component prefers.

Re: Game Emu Player (foo_gep) by kode54

Reply #560
The truth is, I was yelled at on the hcs64.com forum, and I don't even remember where they got their M3U files from. Next time the M3U code is touched will be by someone competent enough to fix it themselves, maybe someone from that forum knows how to send pull requests. I obviously don't know enough to fix it myself.

Re: Game Emu Player (foo_gep) by kode54

Reply #561
My mistake, the latest releases of Genesis Plus GX are here: https://github.com/ekeeke/Genesis-Plus-GX/tree/master/builds

Not here: https://bitbucket.org/eke/genesis-plus-gx/downloads/

Confusing.com
MisuseOfSourceControl.com
CompletelyRelevantToTheCurrentConversation.com
camalCaseIsGreaterThanTitleCase.com

It's goofy that Valleybell hasn't released "in_vgm" with the "nuked" core.  A shame, really.

Re: Game Emu Player (foo_gep) by kode54

Reply #562
He's too busy working on libvgm, which still isn't capable of playing back VGM files.

 

Re: Game Emu Player (foo_gep) by kode54

Reply #563
Hi.

@kode54, Any plan to support waveforms that uses more than 32-samples on the N163?
Some soundtracks do not play correctly, for example Final Lap, Rolling Thunder etc., due to this limitation.
Also, I noticed that the FDS channel do not play the waveform correctly in "Vs. Excitebike" soundtrack. I tested it using NSFPlay. The difference with this plugin is that with NSFPlay it plays the waveform correctly but with this plugin plays the waveform one octave higher than in NSFPlay. Maybe, maybe I'm wrong.


BTW if would be great if this plugin adds support for MGSDRV's format, MGS. I do not know if anyone has heard of that sound driver. Maybe MSX users around here know about it.

There's a plugin for Winamp called in_msx, but I do not want to install Winamp for just that format support.

Anyway, thanks for your hard work!
I like sound sources, sound generators, sound chips.

Note that English is not my native language. Thanks.

 
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