oggcodecs 0.70.0827 released! 2006-02-16 18:40:42 Have at it... http://www.illiminable.com/ogg/Well, finally got around to another release! I was extremely busy last year, and had very little spare time to work on this. I've been doing a few things over the last couple of months, and now is as good a time as any to release, or I will keep putting it off!This is the start of the 0.7x line of development, I completely rewrote the demuxer, it's much easier to maintain now, and I fixed a few issues with timing.The main things people care about in this new release.* Seeks properly in theora... to any frame, without artefacts... (most of the time! there is a small bug and occasionally it misses the keyframe, but it's a lot better than artefacts every time)* Seeking accuracy improved in all codecs. Everything seeks within 1 audio sample (ie. sub second) rather than to page or even packet boundaries.* Works much better on staticly streamed files over http. Still no seeking over http.* Upgraded most of the libraries a couple of months ago, but to just get a release done, I didn't get stuff that happened since then (ie spx 1.1.12 or vorbis 1.1.2) since I just want to release and have a new baseline to work from.* Some improvements to .ogm, but I didn't get a chance to finish everything before the release. It does not attach itself to the .ogm extension to avoid messing with your current .ogm solution. You'll need to rename the file to .ogg to make it play. When the support is more reliable, I will attach to the .ogm extension.* Fixed the audio level problem in flac.* Synch should be a lot tighter now.* Random other bugfixes.But... I did have to break something. Previously it had a nasty trick to allow it to stream chained icecast streams... it was always a bad way, but it kinda worked. But now I can't get away with that. I will be looking to implement that properly when I get a chance.Hopefully I will have a bit more time this year, and the release cycle can be back to how it was before the 1 year gap.My goal for this project from the beginning was to make the easiest to use, most complete implementation of ogg (both encoders and decoders) for Windows, but there is still plenty of work to be done yet. They are BSD like the core xiph code to encourage the uptake of ogg on windows, and as such can and are used in proprietary applications.Thanks to everyone who has given me lots of feedback. Please continue to do so, and report bugs to email@example.com Hopefully I might make it 1.0 this year (that was last year, and the year befores goal too!)Enjoy!