See byte position of current sample/frame? 2020-09-26 23:38:04 I'm trying to encode an EAlayer3 SNR that loops, but only within a specific region of the file. From analysing game files, I've noticed that there can be an "intro" segment and a "body" segment which is the actual loop. I've figured out where to alter the bytes, but it requires knowing the exact sample and offset of where the loop should begin, and I'm not quite sure how to go about getting that information.I'm quite new to all of this, so I feel like I might be missing something rather obvious... Although I wouldn't really expect anyone to know much about this format. Any advice is much appreciated.