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(FB2k v1.4) Random crashes

Foobar 2K will randomly crash. It seems entirely random. Often crashes when idle for long periods. Does not crash with an error dialogue box. When it crashes, it simply blinks off the system suddenly. I can't make it crash, except to let it idle for as long as it takes.

Installed plugins:

game emu player
GSF decoder
QSF decoder
USF decoder
unamed legacy decoder.
(The rest being normal Foobar stuff)

 

Re: (FB2k v1.4) Random crashes

Reply #1
Check your Event Viewer for crashes?

Re: (FB2k v1.4) Random crashes

Reply #2
I did a manual scan and a search for "foobar2000.exe", but nothing shows up.

Re: (FB2k v1.4) Random crashes

Reply #3
Then it's being terminated by something, not crashing. Perhaps if you could open the Components section of Preferences and click the Copy report button and paste the result here?

Re: (FB2k v1.4) Random crashes

Reply #4
Here you go, as requested:

Core (2018-07-24 10:54:48 UTC)
    foobar2000 core 1.4
foo_albumlist.dll (2018-07-24 10:54:02 UTC)
    Album List 4.6
foo_cdda.dll (2018-07-24 10:54:04 UTC)
    CD Audio Decoder 3.0
foo_converter.dll (2018-07-24 10:54:04 UTC)
    Converter 1.5.3
foo_dsp_eq.dll (2018-07-24 10:53:56 UTC)
    Equalizer 1.2.1
foo_dsp_std.dll (2018-07-24 10:53:58 UTC)
    Standard DSP Array 1.3.1
foo_fileops.dll (2018-07-24 10:54:00 UTC)
    File Operations 2.3
foo_freedb2.dll (2018-07-24 10:54:14 UTC)
    Online Tagger 0.7
foo_gep.dll (2018-09-23 20:39:30 UTC)
    Game Emu Player 1.213
foo_input_gsf.dll (2018-09-23 20:39:30 UTC)
    GSF Decoder 3.0.7
foo_input_qsf.dll (2018-09-23 20:39:30 UTC)
    Highly Quixotic 3.0
foo_input_std.dll (2018-07-24 10:54:34 UTC)
    FFmpeg Decoders 3.2.4
    Standard Input Array 1.0
foo_input_usf.dll (2018-09-23 20:39:30 UTC)
    LazyUSF 2.3
foo_psf.dll (2016-04-01 18:39:03 UTC)
    AOPSF 2.1.9
foo_rgscan.dll (2018-07-24 10:54:10 UTC)
    ReplayGain Scanner 2.3
foo_ui_std.dll (2018-07-24 10:54:14 UTC)
    Default User Interface 0.9.5
foo_unpack.dll (2018-07-24 10:54:08 UTC)
    ZIP/GZIP/RAR Reader 1.8

Re: (FB2k v1.4) Random crashes

Reply #5
Your foo_psf is a really old component, but other than that, I see nothing.

Re: (FB2k v1.4) Random crashes

Reply #6
Updated that plugin, still terminates unexpectedly. Well... I'm out of ideas? This only started to happen after the patch from the last stable version, it has been doing this for months now.

Re: (FB2k v1.4) Random crashes

Reply #7
Make note of what you do that makes it crash. Perhaps it only happens with some certain format or possibly with certain file. You can make foobar write console to file which should help tracking the cause.

Re: (FB2k v1.4) Random crashes

Reply #8
On the logs file... just a bunch of error reports like the following. I thought I told FB2K to stop trying to look over that general part of the file system... but there you go. Just a lot of random failures to check files.
"
Location not parsable: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\TerrainVertexFactory.usf", reason: Not a USF file
Location not parsable: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\TextureDensityShader.usf", reason: Not a USF file
Location not parsable: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\TranslucencyPostRenderDepthPixelShader.usf", reason: Not a USF file
Location not parsable: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\UberPostProcessBlendPixelShader.usf", reason: Not a USF file
Location not parsable: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\UberPostProcessVertexShader.usf", reason: Not a USF file
Location not parsable: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\VelocityShader.usf", reason: Not a USF file
Location not parsable: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\Xbox360\MemCopyShader.usf", reason: Not a USF file
"

Re: (FB2k v1.4) Random crashes

Reply #9
Are those at the end of the logs? I was hoping that the logs would pinpoint a directory or a file that causes problems. For example if last line showed 'Opening track for playback: "E:\SteamLibrary\SteamApps\common\Red Orchestra 2\Engine\Shaders\TerrainVertexFactory.usf"' testing opening the mentioned track alone might be helpful.

 
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