Did I actually understand how ReplayGain and db works in music? Questions! 2018-07-11 19:00:34 I recently was interested in this whole ReplayGain thing because I was often annoyed by how different the volume on many tracks is and how I have to change the volume slider all the time...I had no idea what exactly db is though and how ReplayGain fixes my volume. It also seems to address something called clipping and some loudness war thing. I honestly never heard of cared about this until now.Usually my music is around 95-100db which seems to be normal nowadays. I scanned a track with MP3Gain to get its average db and it said it is 100. Now ReplayGain said it should be adjusted -13db in its tags. Which I guess would be somewhere around 89? I am not sure if it says this from the highest tone in the whole track or average. But as far as I see it, it usually should normalize music to 89db, right?There is also the preamp setting in Foobar2000 for ReplayGain. When I change it to, lets say +5, it takes 94db as "normal"? Which means it should usually lower the volume by around 6db, if we take this 100db track as example, right?Now there is also this volume slider inside the foobar2000 program. Which seems to lower or higher the volume. I guess at 0 it is putting out the default db value like 89db, right? Considering everything is on full volume. How exactly does the Windows volume slider play into this? Does foobar, or better, my headphones still give out 89db if my Windows slider is also on 100%?Also clipping is when an audio sounds weird or compressed and might even cause damage to speakers, right? I never cared or knew what clipping is but some examples online seemed to actually give me a good example. There was even record examples where music from 1990 was played and then some remaster from 2000+ with high volume. Loudness war is the usual term for this. The older music seemed to have a lot more heights and sounded less "cropped".Now if the artists or audio engineers master their music at the standard 95-100db nowadays, and I use ReplayGain to playback it at 89db, does this mean the audio sounds better or the loudness war problem is fixed? I am not sure here how this works. Isn't this stuff directly saved inside the audio data or does every music, no matter how it is mastered, clip at like 95+ db? Like this it would mean that pretty much every put out record nowadays gets actually hurt in its audio quality. I am just not sure if ReplayGain does fix this completely or only improve.Sorry if those questions seem a bit much. I am just really interested into the whole topic and I am not 100% sure if I understood everything, beside of the fact that there are some questions left.Thanks for any info you can help me with!