foo_input_ht (Highly Theoretical - SSF/DSF decoder) 2017-06-02 12:29:47 I've had a very specific problem with foo_input_ht for a long time which I was able to look past, but now has turned a bit worse. Both now and in the past, the ripped SSF files for the Saturn game Dragon Force (the strategy RPG that Working Designs localized) didn't all work correctly when played with foo_input_ht. Originally, the only problem I found was in any track that used the synthesizer bass instrument, like the theme for battles inside castles, that bass instrument was distorted to the point that it made those songs impossible to listen to. Now with the most recent versions of foobar2000 (1.3.15) and foo_input_ht (2.0.49), the synthesizer bass isn't distorted anymore, but the volume envelopes for some other instruments are completely wrong. The most glaring example is in Junon's theme, the instrument that plays the chords in the beginning of the song stays at full volume until note-off instead of fading out (I guess the technical term would be the sustain is set too high?).I have no idea how to go about trying to fix something like this, but is there somewhere I'd be able to get older versions of foo_input_ht to roll back to? I freely admit that this is a very nitpick-y thing to make a thread about, but the game's soundtrack is honestly too good for there to be no way at all of playing it intact.