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Topic: Possible to continue playing even if decoding failure? (Read 1310 times) previous topic - next topic
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Possible to continue playing even if decoding failure?

Version 0.9.x stops playing corrupted file(s) once any decoding failure occurs, even Windows Media Player or older version 0.8.x tolerates such flaw. At this moment, 0.9.x pops a dialog "
Decoding failure at 0:22.688 (Unsupported format or corrupted file): [filepath]". Could it be possible to try to ignore or skip incorrect data/flame and continue playing same song(s)? Thanks.

 

Possible to continue playing even if decoding failure?

Reply #1
Here is log of continuous playing on corrupted file of foobar 0.8.3, hope it might help to address this issue:
--
WARNING (foo_input_std) : mpeg stream error at 363206 bytes, attempting resync
INFO (foo_input_std) : mpeg stream resync successful
--