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Topic: LUA in Girder (Read 2393 times) previous topic - next topic
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LUA in Girder

Hi,

I think I'm not the only one controlling an Audio player with Girder. There may be a few fb2k people...

With XP OSD, I want to display several states, e.g. "Stop after current" and "Playback order" of FB2K. I want to use Wingdings3 font and some characters out of it. So what I need to display is e.g. "DA", where D is the shuffle character for me. So if I turn shuffle of, XP osd should only display "A".

Obviously I need some kind of variable manipulation. Here it's probably holding several variables, merging their contents into another variable and accessing that one in the XP osd.

I need LUA? How does it work, how can I access it? I see in Girder 3.29 you can point to a LUA script, but where do I write it? How (if even) can I access a variable in the XP osd then?

Thanks in advance...

Michael


LUA in Girder

Reply #1
OK, I managed to handle the variables! I've overseen the "script" button. Now I just don't know how to access the variable.

 

LUA in Girder

Reply #2
GOT IT! WORKS! My result variable´is called "OSD" and can be accessed via "[OSD]"