How to get max performance on iOS devices 2019-04-05 13:19:51 Hi, I am implementing the libopusenc on my iOS project. The script is working fine and the audio created is very good. The implementation was easy and done in objc with a front end in Swift.I was able to reduce a 137mb file to 2.4mb which is great. But I am having serious problems with the time needed to process it. It needed 48 seconds which is a lot. I would rather get a bigger files with less compression over a super compressed one and max CPU usage for a short time. My default settings are:Sample rate: 48000hz (cannot change it, required by another part of the project).Bitrate: 16kb/s (probably the lowest possible to have something with quality).complexity varies based on the device, on this device (iPhone 6) I ran the script the value is 2.Signal: OPUS_SIGNAL_VOICEApplication: OPUS_APPLICATION_VOIPChannels: 1If you know what I can do to speed up the compression, I will be glad to hear you guys.Thanks.