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General - (fb2k) / Re: Playlist's songs sorted by insertion date ?
Last post by Coreda -
Is there currently a music player that features sorting by the date added to a playlist? Haven't seen it before so curious if it's behavior you've seen elsewhere that you're looking to reproduce or a general feature request.
After doing some reading I learned that the corrupted flac stream error with foobar can be due to different things. I listened to the songs in question but could not hear any abnormalities. Still, I went ahead and used a different source for those problem tracks.

Thanks everyone for all the input and recommendations it's making for interesting reading
General - (fb2k) / Re: Playlist's songs sorted by insertion date ?
Last post by arnaudf -

It doesn't fit the requirement...
It would be nice if the plugin tracked playlist's insertion date or the feature existed natively.
Maybe, an update sequence number (usn) per playlist would be sufficient, instead of a date.

Vinyl / Re: >20kHz content found in vinyl?
Last post by greynol -
I am not the keeper of that page. I have made edits and will likely continue to make edits where I feel I can make a difference. People are more than welcome to review my edits.

I have locked it down in the past and make no apologies about it. The HA wiki should be a reflection of this community and its guiding philosophy. It is not a platform for unsubstantiated nonsense by audiophiles with no history of participating in forum discussions.
Game developers can use the audio functions provided by the game engine, 3rd party audio library or middleware to automate their audio data, or make everything from scratch. A universal or generic loopable format for every game is unlikely to exist.

If the developers desire, they can even encrypt everything, including audio so that nothing can be ripped other than recording the audio output yourself.
Vinyl / Re: >20kHz content found in vinyl?
Last post by bennetng -
And I wonder why bennetng is replying to a discussion about the wiki only to say
I am not speaking for the wiki or greynol.
So why are you bothering enough to post those replies?
Curiosity. I rarely read the wiki but someone pulled this out. For example, how about the 1000 times playback test? What if someone record a RMAA signal on a vinyl and test it? By saying unimportant in my previous reply, I mean I will not feel sad, proud or angry if the performance of vinyl is better or worse than what I guess, it doesn't mean I am not interested to know about the result.

It's more or less like watching someone buy a McDonald's meal then put it aside for months and see if the food rot or not. The result will not affect my future McDonald's purchase anyway, but it is fun to watch.

My previous replies are pretty short, but then I really spent some time to answer your question.
Vinyl / Re: >20kHz content found in vinyl?
Last post by Porcus -
tests have been conducted which deonstrate that a record can be played up to 1000 times before there is any measurable increase in distortion as a result of record wear.
Not sure what this has to do with anything of the rest ...

Commonly there is audio content up to 23-24 kHz on many vinyl records.
That does not say whether it is information or noise.

There are rarely, if ever, any ultrasonic frequencies for vinyl to preserve
the average microphone or mixing console is designed only with audible frequencies in mind. Even if the overtones were preserved all the way to the mastering stage, mono and stereo lacquer cutting equipment typically includes a low-pass filter to avoid overheating the cutting head with ultrasonic frequencies, however the commonly found audio information up to 23-24 kHz is still present at significant amplitude on vinyl records.

The only outright "contradictory" I could see here, is the use of the term "information" for what could just as well be disinformation, nothing informative, just noise.

No idea about the factual statements though. Do really modern mixing consoles cut off above 22 kHz?

And I wonder why bennetng is replying to a discussion about the wiki only to say
I am not speaking for the wiki or greynol.
So why are you bothering enough to post those replies?
Your post confuses me.

Post says: "Implement", which means creating a software that does so.
Post also says: "difficulty finding a player that does". A player is something that a user would use, not a software developer.
Then again, the post says "include loop playback metadata into codec specification", which again, it's a developer task.

And all that, for looping a sound/song.

If you are a developer, or the question is about developing a software yourself or someone that you know, then looping is like counting 1+1.  (Trivial, and also, the applications that you talk about already use metadata to indicate the loop points).

If you are a user that simply wants to play those files, then I don't understand which are your constraints that make your own solutions to be invalid.
General Audio / Implementing loop playback for game background music
Last post by dokutoku -
I would like to play game background music in a loop; however, I am having great trouble finding a music player that supports it.

I am using a piece of software called foo_input_wave_loop to implement loop playback.

However, when I tried using this software, I found that the original music file has to be a wav file with extension ".wavloop" and, in any case, it does not run on Linux.
I know of other types of software, but they only seem to support Windows.

KbMedia Player



OGG/FLAC & VGM Tunes Loop Player Beta

So I am now thinking that one solution could be to include loop playback metadata into the codec specification.
In this way, loop playback for games could also be implemented on generic audio devices in the future.

What does everyone think?
I would really appreciate your feedback or any alternative ideas.
Additional boxes should be outside any reasonable definition of what a cable is generally understood to be.

Randi would have been justified in rejecting a proposal to use a cable that required a black box as part of its operation.
An additional black box could easily accommodate passive reactive components, which could plausibly change the frequency response significantly enough to produce a reliable tell.

All the challenger really needed to do was demonstrate that they could hear the difference between a cheap $10 Radio Shack cable vs a "modest" (by audiophile standards) high-end cable of a mere few thousand dollars in value.

Should have been child's play, right ? (even the audiophile's wives would notice the difference - as audiophiles are so fond of telling u:)) )

An easy 1 million dollars, you would think. What a terrible missed opportunity.