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Topic: Monkey's Audio Adds 32-bit Float Support (Read 1689 times) previous topic - next topic
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Monkey's Audio Adds 32-bit Float Support

Hi everyone,

I just wanted to announce that Monkey's Audio now supports 32-bit floating point files with the beta download:

David Bryant (of WavPack) told me it would take months.  Then Robert Kausch delivered working code!  It's not quite as good as WavPack, but I'm just amazed it's working!

Testing and feedback appreciated.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #1
Let the Monkey flow.

"The lack of money is the root of all evil." - Mark Twain

Re: Monkey's Audio Adds 32-bit Float Support

Reply #2
Shouldn't that be "float", not "flow"?  ;)

@MonkeysAudio , since you are filling in new features, and since I'm no stranger to pestering devs with all sorts of ideas even when I'm using it only for testing ... :

* CLI help: "-r" means remove all tags?
* The GUI can report to the user which compression level was used.  The CLI?  Giving MAC.exe , it returns no info about that.  There probably is one such option, maybe document it? 
* And in the GUI ... wouldn't be the worst to have a column for it and a button to scan for info.  Actually, it could be reported when verifying too. "OK (High)". Same about source / what it will be decoded to:  "OK (from AIFF @ High)".
* The CLI output help suggests "   Transcode from pipe: ffmpeg.exe -i" [etc.]
Problem is, that is not lossless if the input file is > 16 bits.  The evil ways of ffmpeg: "-f wav" delivers 16 bits, truncated. Most destructive, float above 0 dBFS will be clipped.  Not sure if it is a good idea for a lossless compressor to solicit a command-line that suddenly is lossy. Blame ffmpeg!,123585

Now as for encoding & related - now that Monkey's supports more inputs than just WAVE file:
* Is there any other way to nuke WAVE (/AIFF) metadata rather than piping in?  (It seems to me that full file restore was mandatory until the pipe support?)
It doesn't appear that hard to say, "-k" to kill metadata, leaving in a fresh minimal WAVE header or WAVE_FORMAT_EXTENSIBLE if it is multi-channel with a channel mask I guess.  Or - should any user ever want to set it that way - "-k AIFF" to give it a minimal AIFF header instead. Not sure if that will be the most used feature ...)

Which brings me to, here is just an idea: 
* Monkey's doesn't support "wasted bits", but it could detect "fake 24-bits" if the full file is really 16 - and, subject to user demand, encode as 16.  That isn't wise if the user wants full file restore, but if user doesn't want that, there could be a capital "-K" for such. Of course that would have to alter the original file headers, so it would imply the suggested "-k":
MAC.exe infile.aiff outfile.ape -c3000 -K will not only kill all the AIFF metadata, but also detect any "fake 24 bits file" and encode as if it were 16. (And "fake 32" ... I kid you not: since ffmpeg does weird things about 24-bits, it sometimes pads them up to 32-bit integer, at least when converting to WavPack, so users who have fiddled around with ffmpeg on 24-bit files might get a 32 ... and if ffmpeg first has touched it, file headers are not worth preserving anyway.)
Well maybe one should for compatibility think twice before decimating "8 bits in fake 16", but anyway - all this is just "idea".

And for compression. 
* Every now and then there shows up a file which Monkey's will compress better in a lower mode. Especially high resolution: 
There is an "easy fix" that maintains all sorts of compatibility: compress more modes and keep the smallest file. Of course with the downside that the user reads "Extra High" and doesn't know whether "Insane" was ever attempted, so this is for users who know what they are doing. But I have a hunch that users who are willing to compress at "Insane", will happily want a smaller and lighter file.
You could consider for example options like:
-c3200: Compresses with "High", then starts over with a "Normal" (the "2").  Selects smallest file, discards the other.
-c5420: Compresses with "Insane" then starts over with Extra High" (the "4"). If that is bigger, stop. If that is smaller, run a "Normal" (the "2"). In the end, smallest is kept.
-c4444: Brute-force: do all four, now matter how stupid it sounds.  Hey -5555 will only double the encoding time.
Similar for re-encoding.  And maybe a simple "-n+" for "read the mode from the file, try encode one step up, keep smallest".
(I have no idea whether the Monkey's file format can accommodate switching between modes mid-stream ... and even if it does, whether the ffmpeg decoder would choke on it.)

Again, just loose swiney ideas. My familiarity with Monkey's is mainly through FOR looping for tests, so in case of "this is behind <menu>!" ... apologies.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #3
Uhmmm... does this means that can losslessy encode DSD (like WavPack already do) now ?
Forward Agency NPO

In progress we (always) trust.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #5
WavPack's DSD support started in version 5 (2016) but 32-bit float has been supported for a very long time (2007 or earlier) so I don't see how the two things are related, except if APE developers want to actively compete with WavPack and others. However the competition would be more useful in other aspects (e.g. decoding speed). Even for a desktop user APE is still noticeably sluggish when doing stuff like RG scan and integrity check.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #6
If you are willing to step outside a player and use the application itself, then Monkey's and OptimFROG and WavPack 5 have faster integrity checking without decoding:,122094.msg1007783.html#msg1007783
(FLAC has been updated after that thread, and will now try to keep the length correct by muting a corrupted frame rather than skipping.)

Of course if you want to do AccurateRip retro-verification, you need the decoded audio.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #7
Not specific to this release but it would make much more sense to just block the decoding and show an error message instead of showing garbage or silence if the bundled APE.flt is not intended to support 32-bit decoding.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #8
Good find that Cool Edit wasn't working with 32-bit float APE files yet.  I'll release an update at some point.  Cheers.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #9
Thanks. Currently the plugin always save as 24-bit but that's fine because I don't encode. However, externally encoded 32-bit files, both integer and float should be handled properly or completely disabled if 32-bit support is not planned.

I realize the version of Audition I have is lossy when handling externally encoded 32-bit integer files, but that's fine, just decode it in a usable way.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #10
Saving is a bit of a rat's nest.  Cool Edit only supports 32-bit data in a proprietary format.  So today I just convert that format to standard 24-bit integer.  I checked tonight and opening a 32-bit integer and 32-bit floating point file then saving provided the exact same calls.  It doesn't identify any difference.  I could probably switch to saving as 32-bit, just converted to the standard, but I don't think it's a real high priority.

Re: Monkey's Audio Adds 32-bit Float Support

Reply #11
I think the difference is you are using Cool Edit but I am using Audition 1.5 and they are not exactly the same thing even though they share the same plugin. Since you mentioned WavPack I can report that WavPack's plugin handles all the supported 32-bit formats in Audition 1.5 without any issue. That said, I don't expect APE to achieve the same compatibility when saving (because if I save 32-bit files I would use WavPack), but for decoding, just in case when I get a 32-bit APE file from someone else, it should be handled correctly or completely disabled, instead of taking time to decode but ends up with something unusable.

Here is an excerpt from Audition 1.5's manual:
    32-bit Normalized Float (type 3) - Default is the internal format for Adobe Audition and the standard floating point format for type 3 .wav files. Values are normalized to the range of +/-1.0, and although values beyond this range are saved, clipping may occur in some programs that read them back in. (Adobe Audition won't clip audio but will instead read the same value back if it's beyond this range.)

    24-bit Packed Int (type 1, 24-bit) saves straight 24-bit integers so any data beyond the bounds is clipped. The .wav BitsPerSample is set to 24 and BlockAlign is set to 3 bytes per channel.

    24-bit Packed Int (type 1, 20-bit) saves straight 24-bit integers so any data beyond the bounds is clipped. The .wav BitsPerSample is set to 20 and BlockAlign is set to 3 bytes per channel. The extra 4 bits are actually the remaining valid bits when saving, and they are used when reading (thus still giving 24-bit accuracy if those bits were actually present when writing). Applications either fill those last 4 bits with zeros or with actual data; analog/digital converters that generate 20 bits of valid data automatically set the remaining 4 bits to zero. Any type 1 format with BlockAlign set to 3 bytes per channel is assumed to be packed integers, and a BitsPerSample value between 17 and 24 will read in all 24 bits and assume the remaining bits are either accurate or set to zero.

    32-bit 24.0 Float (type 1, 24-bit) - Non-Standard saves full 32-bit floats (ranging from +/-8million), but the .wav BitsPerSample is set to 24 while BlockAlign is still set to 4 bytes per channel.

    16.8 float - Obsolete/Compatibility is the internal format used by Adobe Audition 1.0. Floating point values range from +/-32768.0, but larger and smaller values are valid and aren't clipped since the floating point exponent is saved as well. The .wav BitsPerSample is set to 32 and BlockAlign is set to 4 bytes per channel.

    Enable Dithering dithers 32-bit files when they are saved to a PCM format (20-bit, 24-bit, or 32-bit). This option is available only for a 32-bit file that you select to save to a nonfloating-point type format. It applies a Triangular dither with a 1.0 depth 1.0 and no noise shaping. If you wish to apply a noise-shaped dither, use the Edit > Convert Sample Type command to dither the audio first, and then save the file without dithering enabled in the file format options.

The screenshot in the post below is from the older Cool Edit Pro 2 manual, notice this version uses 16.8 float as the internal format, but also allows saving in the standard format (0.24):,114816.msg992983.html#msg992983

The even older Cool Edit Pro 1.x indeed only supports 16.8 float but not any other 32-bit format.


Re: Monkey's Audio Adds 32-bit Float Support

Reply #13
Both integer and float 32-bit files work as expected, excellent, thanks!