Skip to main content

Notice

Please note that most of the software linked on this forum is likely to be safe to use. If you are unsure, feel free to ask in the relevant topics, or send a private message to an administrator or moderator. To help curb the problems of false positives, or in the event that you do find actual malware, you can contribute through the article linked here.
Topic: wavpackdll.lib - any static version? (Read 6333 times) previous topic - next topic
0 Members and 1 Guest are viewing this topic.

wavpackdll.lib - any static version?

Hi,

I've integrated wavpackdll.lib in my player-code. Works fine! But is there a static-lib-version...?

Thanks a lot!
Regards
Thomas

wavpackdll.lib - any static version?

Reply #1
Static/dynamic refers to the linking layer, not the lib itself. Just link it statically.

wavpackdll.lib - any static version?

Reply #2
Static/dynamic refers to the linking layer, not the lib itself. Just link it statically.


It is linked statically. And I see that this *.lib is a dynamic import library - it needs *.dll ...

wavpackdll.lib - any static version?

Reply #3
Sorry, I do not provide a statically linked version of the library.

I guess I figured that those only make sense for programs that don't have source code available, but anyone can easily create such a library for WavPack because the whole project is right there. Also, you are free to distribute the DLL with your program (and, BTW, thanks for adding WavPack support to it).

If there's some issue that I am not thinking of, please let me know.

David

 

wavpackdll.lib - any static version?

Reply #4
Sorry, I do not provide a statically linked version of the library.

I guess I figured that those only make sense for programs that don't have source code available, but anyone can easily create such a library for WavPack because the whole project is right there. Also, you are free to distribute the DLL with your program (and, BTW, thanks for adding WavPack support to it).

If there's some issue that I am not thinking of, please let me know.

David


Hi David,

I had time today and compiled a working static "libwavpack.lib". If you like, I could send it.

But another question, because i would like to know exactly what happens after *.wv is loaded (and I am still not so familiar with lossless compressed files): Am I right, that the moment music begins playing, the whole file is uncompressed, like a "normal" *.wav? My player "normally" loads the entire *.wav to memory and I see that the moment the *.wv is loaded, memory tooks exactly the same size ...

Thanks!
Regards
Thomas

wavpackdll.lib - any static version?

Reply #5
Hi Thomas,

Well, I assume that by "loaded" you mean opened with WavpackOpenFileInput(). In this case, no, none of the file is decoded. The decoding only happens when you call WavpackUnpackSamples(), and then it only decodes the samples you ask for. If you seek to another location the same thing happens and the decoding starts at the new location (except that decoding must start on a WavPack block and so a few extra fractions of a second might be decoded prior to the samples you ask for).

Thanks for the offer of the static library, but as long as I know how to make one myself if I need it, then I'll be happy. I have not tried it, but I assume it was pretty easy in Visual Studio?

Regards,
David

wavpackdll.lib - any static version?

Reply #6
Hi David,

thank you!

Pretty easy: I opened src\libwavpack.vcproj in MSVC and did this (I see it in german language, may be there are other expressions in engl.):

For libwavpack (attributes):

- Activ(Debug): C/C++ -> Codegeneration -> Multithreaded-Debug(MTd)

- Release: the same (...)

- Release: Common -> use MFC in a static b.

Regards
Thomas