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Please note that most of the software linked on this forum is likely to be safe to use. If you are unsure, feel free to ask in the relevant topics, or send a private message to an administrator or moderator. To help curb the problems of false positives, or in the event that you do find actual malware, you can contribute through the article linked here.
Recent Posts
1
MP3 / Re: An MP3 encoder without a cutoff point
Last post by danadam -
For me lame seems to show a different behavior for 48000 and 44100 than for other sampling frequencies. I generated a stereo sweep from 0.9 bandwidth to max at sampling frequencies: 48000, 44100, 32000, 22050, 16000 and 11025. Then I encoded them with "lame -b 32 --lowpass -1". Only 48000 and 44100 preserved the signal at the top:
X
3
3rd Party Plugins - (fb2k) / Re: JScript Panel script discussion/help
Last post by VxMiMxV -
Okay, this has been driving me crazy for a few days now:
Code: [Select]
// ==PREPROCESSOR==
// @name "Test"
// ==/PREPROCESSOR==

function RGB(r, g, b) {return (0xff000000 | (r << 16) | (g << 8) | (b));}

Button = {State:0};
ButtonColors = {0:RGB(0, 0, 0), 1: RGB(155, 155, 155), 2: RGB(255, 255, 255)};

function on_paint(gr) {gr.FillRectangle(0, 0, window.Width, window.Height, ButtonColors[Button.State]);}

function                 on_mouse_leave() {Button.State = 0; window.Repaint();}
function              on_mouse_move(x, y) {Button.State = 1; window.Repaint();}
function         on_mouse_lbtn_down(x, y) {Button.State = 2; window.Repaint();}
function on_mouse_lbtn_dblclk(x, y, mask) {on_mouse_lbtn_down(x, y)}
function         on_mouse_lbtn_down(x, y) {Button.State = 2; window.Repaint();}
function           on_mouse_lbtn_up(x, y) {Button.State = 1; window.Repaint();}

function on_focus(IsFocused) {if (!IsFocused) {Button.State = 0;}; window.Repaint();};
in my mind, function on_mouse_lbtn_dblclk(x, y, mask) {on_mouse_lbtn_down(x, y)} should make double clicks behave like normal clicks...
To test, single click and drag your mouse outside the foobar window, then try doing the same but double clicking ~

Is ES5 at fault? Is foobar at fault? I'd really appreciate if someone can explain what is happening!
5
Audio Hardware / MP3 player NOT able to use wifi, bluetooth or FM
Last post by Jansport -
I  have a son in a addiction recovery program that loves his music. He cannot have a player that is bluetooth, wifi or FM radio enabled.  I have not found anything on the market that meets this criteria.  I am certain one must exist somewhere and am hoping someone on this forum can point me in the right direction.
6
Lossless / Other Codecs / Re: HALAC (High Availability Lossless Audio Compression)
Last post by Hakan Abbas -
HALAC 0.3.7 (Faster HALAC "normal mode" Decoder. And faster AVX2 Encoder)  ;)
https://github.com/hakan-abbas/halac-high-availabilitation-lossless-audio-compression/releases/tag/0.3.7

As before, the tests are Encoder AVX and Decoder is SSE2.
Code: [Select]
AMD RYZEN 3700X, 16 gb RAM, 512 gb fast SSD
WAV RESULTS (Encode Time, Decode Time, Compressed Size)
Busta Rhymes - 829.962.880 bytes
HALAC 0.2.9 Normal 2.985  4.563  574,192,159
HALAC 0.3.6 Normal 2.578  4.547  562,057,837
HALAC 0.3.7 Normal 2.568  3.666  562,057,837 // New
HALAC 0.2.9 Fast   2.010  4.375  594,237,502
HALAC 0.3.6 Fast   1.922  3.766  582,314,407
FLAC -0            2.901  3.277  636,691,981  (flac -0b3072 -r0 --no-md5 --totally-silent) // fastest -0
FLAC -5            5.015  3.803  563,256,303  (flac -5 --no-md5 --totally-silent)
HALAC 0.3.6 Ultra  1.722  2.158  585,752,400

Sean Paul - 525.065.800 bytes
HALAC 0.2.9 Normal 1.875  2.938  382,270,791
HALAC 0.3.6 Normal 1.657  2.969  376,787,400
HALAC 0.3.7 Normal 1.653  2.362  376,787,400  // New
HALAC 0.2.9 Fast   1.266  2.813  393,541,675
HALAC 0.3.6 Fast   1.234  2.438  390,994,355
FLAC -0            1.873  2.096  412,011,684  (flac -0b3072 -r0 --no-md5 --totally-silent) // fastest -0
FLAC -5            3.226  2.462  376,134,352  (flac -5 --no-md5 --totally-silent)
HALAC 0.3.6 Ultra  1.125  1.424  394,791,112

Sibel Can - 504.822.048 bytes
HALAC 0.2.9 Normal 1.735  2.766  363,330,525
HALAC 0.3.6 Normal 1.578  2.828  359,572,087
HALAC 0.3.7 Normal 1.565  2.273  359,572,087  // New
HALAC 0.2.9 Fast   1.172  2.672  376,323,138
HALAC 0.3.6 Fast   1.188  2.360  375,079,841
FLAC -0            1.781  2.027  390,509,281  (flac -0b3072 -r0 --no-md5 --totally-silent)  // fastest -0
FLAC -5            3.054  2.368  360,175,511  (flac -5 --no-md5 --totally-silent)
HALAC 0.3.6 Ultra  1.059  1.352  377,917,531

Gubbology - 671.670.372 bytes
HALAC 0.2.9 Normal 2.485  3.860  384,270,613
HALAC 0.3.6 Normal 1.969  3.703  375,515,316
HALAC 0.3.7 Normal 1.956  2.969  375,515,316  // New
HALAC 0.2.9 Fast   1.594  3.547  410,038,434
HALAC 0.3.6 Fast   1.453  3.063  395,058,374
FLAC -0            2.175  2.564  421,740,466  (flac -0b3072 -r0 --no-md5 --totally-silent)  // fastest -0
FLAC -5            3.909  2.940  368,024,298  (flac -5 --no-md5 --totally-silent)
HALAC 0.3.6 Ultra  1.304  1.765  412,729,188
7
Lossless / Other Codecs / Re: HALAC (High Availability Lossless Audio Compression)
Last post by Hakan Abbas -
@Hakan Abbas :
Considering that HALAC is anyway too late for world domination, would you think over whether you would be willing to port it into the flac reference implementation?
Probably the most efficient way to get your work known - the changelog does credit individual contributors: https://xiph.org/flac/changelog.html
I don't know much about these issues. We see what will happen in the future. I have to work a little more on HALAC...

I think you misunderstood. Assuming your 20% figure for Rice decoding is for the normal preset and HALAC 0.3.6,  and reading 0.14% from my graph, I can calculate your Rice decoder is capable of processing over 300 million symbols per second: 100÷0,14×44100×2÷0,20 For FLAC, I get 120 million symbols: 100÷0,11×44100×2÷0,65. So, almost three times as fast. Very impressive.
With my new Rice Coder, I did a test on randomly produced values. I tested it with the test version that works independently from HALAC. So it's not the last version. The results are as follows. Reading from memory, memory writing and calculation time. Disc writing speed is not included.
Code: [Select]
Intel i7 3770k
Random Value Range : -15000, 15000 //rand() % 30001 - 15000
Total Samples Count: 200,000,000
Rice K Parameter   : 10

g++ -Wall -fexceptions -mavx -O3 -m64

Encode Time: 1.483 sec
Decode Time: 1.467 sec
The calculation cost of the "K" parameter in the actual application and the performance of the current version can compensate each other. The processor is not fast. In this case, your account makes sense.
8
foobar2000 mobile / Re: QOL - album view displays artists issue 1.6.2
Last post by Akbis -
I checked the work on other players, after editing the tags of the test album. Everything works. In the Pulsar player, there is the possibility of single and batch editing of tags. Very convenient. And in foot2000 there is no such thing?



Moderator: Unnecessary quote removed.
9
3rd Party Plugins - (fb2k) / Re: foo_vis_vumeter
Last post by ilovefb2k -
Spoiler (click to show/hide)
@oops :
Could you please post what the default values are for all the option settings in 0.1.2 beta?  Thanks!
Sure, quick copy/paste because of time constraints:

// Defaults
constexpr bool default_debug_output = false;
constexpr bool default_lock_aspect_ratio = false;
constexpr bool default_downmix = false;
constexpr bool default_cubic_interpolation = true;
constexpr bool default_lock_tuning = false;
constexpr bool default_vsync = false;
constexpr float default_zero = 0.0f;
constexpr float default_range = 0.0f;
constexpr float default_decay = 0.01f;
constexpr float default_rise_factor = 0.2f;
constexpr float default_jitter = 0.0f;
constexpr float default_round_corners = 1.0f;
constexpr double default_preamp_gain = 0.0;
constexpr double default_sample_window = 42.0;
constexpr uint32_t default_max_fps = 60;
constexpr layout default_layout = layout::LEFT_RIGHT__V;
constexpr mode default_mode = mode::LR;
constexpr level default_level = level::RMS;
constexpr tune default_tune = tune::ZERO;
constexpr std::wstring_view default_panel = L"Model 702.bin";
constexpr bool default_enable_hdr = false;
constexpr DXGI_FORMAT default_back_buffer_format = DXGI_FORMAT_B8G8R8A8_UNORM;
constexpr DXGI_FORMAT default_depth_buffer_format = DXGI_FORMAT_D32_FLOAT;
constexpr UINT default_back_buffer_count = 2;
constexpr D3D_FEATURE_LEVEL default_min_feature_level = D3D_FEATURE_LEVEL_11_0;

Hi @oops,
thank you four your update.
can you add beat detection to your component ?
@ilovefb2k 
10
foobar2000 mobile / Re: QOL - album view displays artists issue 1.6.2
Last post by Akbis -
'Album Artist' does not have to be 'Various Artists'. When used, the 'Album Artist' tag just has to be the same for all tracks of the same album.
For example, when an album has featured artist(s) on one or more tracks, you would use the primary 'Artist' as the 'Album Artist'.

[attach width=500]32957[/attach]
Thanks for the information. I realized that in the "Album Artist" field, you can write anything. The main thing is that there is a meaning to the written text. This text will be visible in the cover window, under the Album name.