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Please note that most of the software linked on this forum is likely to be safe to use. If you are unsure, feel free to ask in the relevant topics, or send a private message to an administrator or moderator. To help curb the problems of false positives, or in the event that you do find actual malware, you can contribute through the article linked here.
Recent Posts
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General Audio / Exploring the Benefits of Windows Desktop Online
Last post by DavisMiller -
Exploring the benefits of Windows Desktop Online unveils a myriad of advantages that cater to modern work dynamics and user preferences. Firstly, its cloud-based nature liberates users from the constraints of physical hardware, enabling access to desktop resources from any internet-connected device. This flexibility fosters remote work arrangements, facilitating productivity beyond the confines of traditional office spaces.

Moreover, Windows Desktop Online offers scalability, allowing businesses to easily adjust computing resources to meet fluctuating demands without hefty investments in infrastructure. This elasticity promotes cost-efficiency and agility, particularly for startups and enterprises navigating dynamic market landscapes.

Additionally, the centralized management of Windows Desktop Online streamlines IT administration, ensuring consistent configurations, updates, and security protocols across diverse user devices. This centralized approach enhances data security, compliance, and risk mitigation, bolstering organizational resilience against cyber threats.

Furthermore, Windows Desktop Online fosters collaboration and innovation through seamless integration with cloud-based productivity suites and collaboration tools. This interconnected ecosystem empowers teams to collaborate in real-time, share resources effortlessly, and iterate on projects with agility.

In conclusion, the benefits of Windows Desktop Online extend far beyond conventional desktop environments, offering a versatile, scalable, and secure platform that aligns with the evolving needs of modern workplaces.
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Validated News / freedb.dbpoweramp.com/~cddb/cddb.cgi
Last post by spoon -
We have restored freedb.dbpoweramp.com as a replacement for gnudb (which took-over from freedb.org), why? gnudb.org have started requiring emails to access their system. We do not agree with this type of intrusive data collection to access a publicly created database. It goes against the ethos of running a public database, especially as dBpoweramp users would have submitted a very significant percentage of all discs in that database.

Currently no submissions are allowed (there is little point in collecting good data in a bad design, there are so many collisions in freedb).

Going forward we will create a new community populated metadata database, it will be branded as part of the AccurateRip family, and will be open to all, correct many issues of freedb, and have a simple REST interface for looking up discs (based on AccurateRips disc ID). AccurateRip has existed without restrictions for almost 20 years, together we will create a high quality database. Watch this space...​

We are understanding that EAC will switch over to the new database also.
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3rd Party Plugins - (fb2k) / Re: Game Emu Player (foo_gep) by kode54
Last post by Melchior -
It's a fair decision to distance yourself from the community you don't get on well with, but removing the entire repository of plugins on your website isn't a nice move, considering all the people who might still want to use them (even with old versions of FB2K). Users who haven't wronged you and have nothing to do with this drama must now suffer its consequences as a collateral damage. It is saddening that you didn't take that into consideration, and did not choose to leave the latest versions of plugins online.
Peter, the head dev and programmer for Foobar2000 took over the GEP plugin and renamed it to
 
https://www.foobar2000.org/components/view/foo_input_gme
for SNES/Genesis music files etc..

for the rest of the video game music components see this list.
https://www.foobar2000.org/components/tag/game+music/by+date

with the exception of the newer G.M.E. above which can be used in the newer 64bit version of Foobar2000
the rest are still only 32bit still since no one has worked on them... since Kode54 disappeared...
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3rd Party Plugins - (fb2k) / Re: Game Emu Player (foo_gep) by kode54
Last post by Meowdori -
It's a fair decision to distance yourself from the community you don't get on well with, but removing the entire repository of plugins on your website isn't a nice move, considering all the people who might still want to use them (even with old versions of FB2K). Users who haven't wronged you and have nothing to do with this drama must now suffer its consequences as a collateral damage. It is saddening that you didn't take that into consideration, and did not choose to leave the latest versions of plugins online.
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3rd Party Plugins - (fb2k) / Re: foo_midi (foobar2000 v2.0)
Last post by pqyt -
There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.
Is this a general problem or do you think it was introduced in a particular version?

And i have a question, there will be Nuked SC-55 support in the future, like Super Munt?
I did not know of this emulator. I'll have a look it can be easily integrated.
8
Support - (fb2k) / Re: Foobar2000 v2.* playback sound quality lower than v1.X
Last post by Globares -
You don't need a microphone to record the output of your DAC. Just plug cable from the output to input and record.
Though it will be a mostly useless exercise as player can't add jitter. A player can only keep the audio interface's buffers filled, the audio interface is responsible for timing the signal and actually making it audible. If the player fails to keep buffers filled you don't need a specialist to notice it. It will cause very audible glitching.
That’s possible, of course. I agree that it would be a useless exercise since the analog-to-digital converter would be the built-in one, i.e. low quality and working in a noisy motherboard environment. Maybe this setup would be good enough to measure jitter provided a special signal, e.g. short beeps every second. I may try this next week; however higher probability of success would be provided by some kind of sound device emulator running on another PC connected via USB to the player’s PC and logging the input packets. Does anyone know such software?
Is there any chance for 64-bit build of Foobar2000 v1.X? 
10
General - (fb2k) / Re: foo_unpack [feature support *.rar, *.zip archives protected password]
Last post by Case -
I somewhat doubt a mod contacted you about the meaning of the word "May". It's forbidden to spam the forum or bump topics.

I would assume the interest to add password protected archive support is very low. The archive reader is a convenience feature so small easily compressible files can be kept in archive and still be easily playable. Some formats have even standardized being used that way. It doesn't try to replace a full blown file archiver.

If you have acquired password protected archives with audio data in them, do yourself a favor and extract them with a tool of your choice and play the extracted versions.

If it is you trying to hide or protect secret audio behind a password protected archive there have to be better ways for that. Encrypt your harddrive and password protect your user account. Create a VHDX virtual drive and password protect it with BitLocker. Universal solutions that work with all software without any code added.