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1
3rd Party Plugins - (fb2k) / Re: Playlist-Manager-SMP
Last post by regor -
Quote
include(fb.ProfilePath + 'scripts\\SMP\\xxx-scripts\\
Yep that's the good one. Thanks
I will create a batch file to do it... since I can't continue with half the people manually changing all files on every update.

Quote
Hi. Can you please add colour customization for buttons - for dark themes and styles? I use a high-contrast dark style in Windows, and in a Foobar the buttons in your scripts are displayed as "black font on a dark background". Or if i turn off the style, i have "white buttons on dark Foobar theme background".
The buttons background are managed by windows themes, so they can not be customized within foobar but follow what you set as you note. The problem is the font color, which is harcoded to black. That's what I have to change, to use the inverted color instead of always black.

Btw, until I do so you can change it at buttons_xxx.js & buttons_panel_xxx.js
Quote
         gr.GdiDrawText(iconCalculated, this.g_font_icon, RGB(0, 0, 0), x_calc - iconWidthCalculated / 5 - textWidthCalculated / 2, y_calc, w_calc, h_calc, DT_CENTER | DT_VCENTER | DT_CALCRECT | DT_NOPREFIX); // Icon
         gr.GdiDrawText(textCalculated, this.g_font, RGB(0, 0, 0), x_calc + iconWidthCalculated, y_calc, w_calc, h_calc, DT_CENTER | DT_VCENTER | DT_CALCRECT | DT_NOPREFIX); // Text
      } else {
         let textCalculated = _isFunction(this.text) ? this.text() : this.text;
         gr.GdiDrawText(textCalculated, this.g_font, RGB(0, 0, 0), x_calc, y_calc, w_calc, h_calc, DT_CENTER | DT_VCENTER | DT_CALCRECT | DT_NOPREFIX); // Text
Change the RGB(0, 0, 0) to any other like RGB(239, 239, 239)
2
Other Lossy Codecs / SoundStream: An End-to-End Neural Audio Codec. How exciting is it?
Last post by musicalman -
I'm a bit of a nerd when it comes to audio codecs, so I suppose my interest in this is a bit more than average. Anyway I recently found this blog post, and I was curious on what people here would think.

My own admittedly uninformed thoughts are that this is promising, but it's too early to really know what to expect. For very low bit rates at least, this could be setting a new bar in compression efficiency. For speech, I'm definitely interested; I've never heard a codec produce such clear speech at such low rates.

For music, the examples on the site show that opus and perhaps everything else just can't compete. Still, Silk was never designed for music so it has a huge disadvantage. But despite the promise I see from SoundStream (and I might as well lump Satin into this as well even though its claims for great music compression have yet to be proven afaik), there is still precious little to show how gracefully or otherwise these codecs could handle music. There is nothing at all to show how a complex track might fair.

At the lowest bit rates < 4 kbps, SoundStream artifacts seem quite invasive on polyphonic signals. Of course that's to be expected at such low rates. Nobody in their right mind would expect otherwise. But at higher rates I'm left wondering if there is a quality ceiling or other glaring weaknesses. My educated guess is that things do clean up, but it's far too early to specify the extent.

Of course, all we can do is speculate, which really isn't useful I suppose, but it can lead to good discussion. The main points of speculation I can come up with right now are:
Could a codec targeted at such a low bit rate still benefit everyone, whether you're simply using compression for music storage, or you want to stream decent but not necessarily perfect quality audio? Opus has shown just how wide a scope an audio codec can cover and excel in, so I'm hoping newer codecs can follow its example. If advancing technology really holds promise, I'd hate to see it remain niche forever.
Could the bit rate for transparency get considerably lower in the near future due to stuff like this?
Could audible artifacts get to a point where they sound eerily natural, tempting people who don't care about transparency to put the bit rate to ridiculous lows without complaining? I mean, low bit rates are becoming less and less important so it doesn't really matter to most people if 16 kbps sounds good anymore, but if you're a nerd like me or you actually have a need, then why not entertain the thought? Lol

Anyway that's enough from me. Eager to see what others have to say!
6
3rd Party Plugins - (fb2k) / Re: Playlist-Manager-SMP
Last post by altruumann@protonmail.com -
Ok, I downgraded SMP to 1.5.2, and I re-installed the latest version* in the -I think- right path (C:\Users\andre\AppData\Roaming\foobar2000\scripts\SMP\xxx-scripts), but the problem is still there, and nothing loads.

Hi. I also waited a couple of months that the problem with relative ways is resolved with the new SMP release, but this did not happen (Win10 x64, 1607, SMP 1.5.2). For the scripts to work you will have to manually replace in each script the section that meets at the very top, from this:

Code: [Select]
include('
to this:
Code: [Select]
include(fb.ProfilePath + 'scripts\\SMP\\xxx-scripts\\
I didn't test all scripts functions yet, but i think this works.


Hi. Can you please add colour customization for buttons - for dark themes and styles? I use a high-contrast dark style in Windows, and in a Foobar the buttons in your scripts are displayed as "black font on a dark background". Or if i turn off the style, i have "white buttons on dark Foobar theme background". ::)
7
CUETools / Re: How to set up libFLAC on Cuetools 2.1.9?
Last post by dpr -
@dpr, I can confirm, that CUETools 2.1.9 is running properly on different Windows 10 systems with Intel CPUs and using libFLAC.
Windows 10 version: 21H1
OS build: 19043.1202

Maybe you want to try a current test build of CUETools, to check if it is accepted by your system or Antivirus-Software:
https://github.com/gchudov/cuetools.net/pull/122
Apologies for the delay in responding. I did not notice your reply. I will check this weekend and report back
8
3rd Party Plugins - (fb2k) / Re: Playlist-Manager-SMP
Last post by regor -
Ok, I downgraded SMP to 1.5.2, and I re-installed the latest version* in the -I think- right path (C:\Users\andre\AppData\Roaming\foobar2000\scripts\SMP\xxx-scripts), but the problem is still there, and nothing loads.

*Be patient, I don't really know what "from commits" means... I just downloaded the zip from here (https://github.com/regorxxx/Playlist-Manager-SMP), green button "code", "Download ZIP"
Yep the last path is right if you are using a non portable install, and that's the zip you needed. Then, did you pointed to the new path at the panel? Seems obvious, but maybe you still had the panel trying to load the previous path and thus crashing.

Is the log the same now? I'm testing it on a portable fresh install directly from github and loads fine. Also try clearing the properties at the panel in case you got someting wrong there.
10
General Audio / Re: Equalise Volumes via dbPoweramp (-db) & wxMp3gain (+db) conversion
Last post by hmp -
How?

If this forum had awards, I would nominte lvqcl's post as post of the year. Seriously, one of the best answers I have ever seen.

1 Celsius is equal to 1 Kelvin.

Every temperature increase by 1 Celsius means that temperature also increased by 1 Kelvin.
Every temperature decrease by 1 Celsius means that temperature also decreased by 1 Kelvin.

It's just that 0 degrees Celsius is equal to 273 Kelvin.
1 degree Celsius is 274 Kelvin.
2 degrees Celsius is 275 Kelvin.

Always the same, just the scale is different.

Same with music.
1 dB is equal to 1 LUFS.

85 dB = -22 LUFS
86 dB = -21 LUFS
87 dB = -20 LUFS
88 dB = -19 LUFS
89 dB = -18 LUFS
90 db = -17 LUFS
91 db = -16 LUFS
92 db = -15 LUFS
93 db = -14 LUFS

It always goes by 1 dB or 1 LUFS. Only the scale is different.

Thank you for considerately explaining a concept that isn't commonly expressed in a way that is universally understandable by all ages and backgrounds.
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