the Beta Y0 version works in WindowsME without any problems! Can you please explain what to write in the script files? Thanks! Is it possible to assign any command or sequence of commands now? [a href="index.php?act=findpost&pid=224266"][{POST_SNAPBACK}][/a] it IS possible, but a bit complex to setup. i plan on making this process a bit simpler in the future, but for the time being, you make manually call raw RMX commands. the first thing to note is that this HAS to be done w/ a script file, it cannot all be done just by putting the commands into the "Script Command" param. also, i recomend having the test plugin installed, as this is probably the easiest way to test things out. go into the RMX config screen, and go to the test plugin -> Data Types page. the first thing in this page is vSetting. hit the change button, and change it to final command you want to preform (NOT "Script Command"). click apply, and then go back to the main config window, and click on "Save Settings" now, we go into the "<foobar>\Components\RMX Settings\" folder and open up "Test Plugin.xml" and search for a line that looks like this (it will be near the very end of the file): <Button Name="vSetting" Function="Ap=0;Pl=2057756604;Fu=88166014;" /> we want to copy the contents of the above function string into our script file that we will now create. so, go into your "<foobar>\Components\RMX Scripts\" folder and create a file named "main.lua" and inside of it, lets start out with a basic function:function test1() end now, we take our function string from above, and shove it into our script function as follows:function test1() rmx("Ap=0;Pl=2057756604;Fu=88166014;") end you can have multiple rmx commands in a row there in any order that you want. now, we need to call this new found function. so, for this example, we are just going to use a basic gamepad. go under "Button 1" and change its setting to "Script Command" and in the text box bellow the list, type in "test1()" now, when you press the button on your remote, it will use the script function. the scripts can be used for more then just multiple function calls, as it can also be used to output text to the console window, such as by calling:print("text for the console window to display") if you need further help with this at all, let me know. like i said, i plan on making this process simpler in the future, in a way that wouldnt require using raw rmx function strings. also, i cant simply give out the list of IDs for all of the functions as they are generated randomly on first usage.