WASAPI 32-bit @ 192000 Hz vs ASIO 32-bit @ 48000 Hz
Reply #9 – 2012-07-07 12:41:02
Well higher quality is 'better' for audio people too is it not? An amp that goes up to eleven is not necessarily "better", it just goes higher.I have no idea what do you mean by that, for example ASIO sounds better to me than what default playback does, so that would be how I define better. Your test was probably neither double-blind, nor did you level-match your outputs, right? You're free to believe anything you like about WASAPI, ASIO and so on, but please don't expect me or others to support your beliefs about perceptible benefits of either. Most, if not all, audio quality claims about alternative output methods probably are due to the audio not being level matched properly.My new THX speakers sound better than my old cheap ones. I guess that is better for me? I can believe that, speakers are most always the weakest link in an audio playback chain, and differences are quite obvious. Though there is also a bit of personal preference with regard to the frequency response characteristics and some expectation bias in such a statement.Also, you said "...it is yet unproven that 16 bit / 44.1kHz output is insufficient..." - however, I can clearly understand the difference between 44.1 kHz and 192 kHz, especially in video games, lower than 48 kHz makes certain sound effects unclear and others not 'deep' enough. Games might use higher sample rate audio files or upsample audio because they do a lot of mixing and digital sound processing. Maybe the option to choose audio sample rate in the game implies that the games upsamples to the given sample rate prior to the actual audio processing, which in turn very well might sound different depending on the chosen sample rate. Or it just lets you choose the output sample rate, which should not affect quality unless they use a very, very bad resampler. This is quite different from music playback, where you most certainly don't mix multiple tracks. And if you use DSP components in foobar2000, it might be advisable to upsample for processing, but there is no benefit in outputting audio with higher sample rates than 44.1kHz, unless when using known bad hardware. In addition, yes it may be overkill for listening to music / playing games / watching movies, however I was surprised with the difference ASIO made from Direct Sound, therefore I am willing to further increase my output quality if possible. The biggest improvement in perceived audio quality can almost always be achieved through better speakers or headphones.As for the buffer; I thought the lower the better (for sound quality) if you are not getting "glitches and dropouts" as you said. Is this incorrect? This is a incorrect. Buffer length will for example affect you if you switch DSPs during playback, where the new DSP will only kick in after playback buffer reaches the newly DSP'd samples. So, yes, it is advisable to not use a too huge buffer during playback, but it will not at all affect audio quality. I feel like you need to free your mind from the claims which were planted in your head, and just start to enjoy the music.