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3rd Party Plugins - (fb2k) / Re: foo_vis_spectrum_analyzer
Last post by pqyt -Hi @pqytDirect2D has no direct way AFAIK to impact the refresh rate. It's tied to the DirectX swap chain and the swap chain, by default, is tied to the monitor refresh. The DXGI layer of DirectX does provide an API to interact with the swap chain. I've dabbled with it before when experimenting with background transparency. Re-introducing DXGI is on the To Do list.
thank you for your awesome plugin. I have a newbie question, I have installed v0.7.6.2 (Foobar2000 v2.1.4 32bit), if I set the Frame Counter on and at the same time I try to change the Refresh Rate Limit to 100Hz or 200Hz the counter always shows about 60 fps. My monitor refresh rate is 144Hz (correctly set in Windows display options). Is the bar animation always capped to about 60 fps maximum ? Thank you in advance
Most DirectX example code is focused on gaming and does not care how the refresh impacts other processes but a fb2k component has to co-exist on the desktop with other applications.
So, to answer your question: my code is not limited to 60Hz. It goes where the timer takes it. But I have to use other API's to make it listen to higher refresh rates. Hard to test when my own set-up is limited to 60Hz...