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Topic: foobar2000 mobile fundraiser (Read 185778 times) previous topic - next topic
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foobar2000 mobile fundraiser

Reply #250
Sweeet, can't wait to have this on my WP10 device once released

foobar2000 mobile fundraiser

Reply #251
Quote
can't wait


I felt like that.

Two years ago.

Now it's too late.

Thanks for trying.

foobar2000 mobile fundraiser

Reply #252
You mean to late because Windows Phone is dying slowly? It's Windows 10 developers fault
Poor app store, missing HCE functionality, poorly documented API...

Current Android version of foobar is nice. It doesn't require restarting of phone to see files in library - contrary to built in "Music" app that came with my Sony phone...

foobar2000 mobile fundraiser

Reply #253
Current Android version of foobar is nice. It doesn't require restarting of phone to see files in library - contrary to built in &quot;Music&quot; app that came with my Sony phone...<br />

...none of my Android players require that.

foobar2000 mobile fundraiser

Reply #254
Is it still possible to join and get foobar2000 alpha on my Android phone somehow?
Sorry if this was already answered, long thread and haven't found the answer on the project page.

foobar2000 mobile fundraiser

Reply #255
It is not currently possible atm, sorry.

foobar2000 mobile fundraiser

Reply #256
Forum downtime notice

foobar2000 mobile forums are currently offline, as a preventive measure against vBulletin zeroday exploit.

Multiple large forums - including vbulletin.com itself - have been hacked and defaced; their entire databases including user credentials have been reportedly leaked.

Right now we have no reason to believe that our forum has been compromised:
The compromised forums run the latest 5.x while we run 4.2.3.
No suspicious activity has been detected so far.
However we're taking it offline until a patch is available, or until we can confirm that the version we run is not vulnerable.

This does not affect foobar2000 mobile development in any way; the downloads are still functional.
Microsoft Windows: We can't script here, this is bat country.

Re: foobar2000 mobile fundraiser

Reply #257



Re: foobar2000 mobile fundraiser

Reply #258
Jolly good show!

When will the great unwashed be able to purchase this off Google market?

Re: foobar2000 mobile fundraiser

Reply #259


No, it's not. No foobar here in store.
Where is it? :)
Error 404; signature server not available.

Re: foobar2000 mobile fundraiser

Reply #260
Not for me either.
lossyWAV -q X -a 4 -s h -A --feedback 2 --limit 15848 --scale 0.5 | FLAC -5 -e -p -b 512 -P=4096 -S- (having set foobar to output 24-bit PCM; scaling by 0.5 gives the ANS headroom to work)

Re: foobar2000 mobile fundraiser

Reply #261
It's in the store for beta testers whose Google accounts have been added.

Re: foobar2000 mobile fundraiser

Reply #262
Trying to work out where I paid. I know I did and it's not on my kickstarter account. Any ideas?

Re: foobar2000 mobile fundraiser

Reply #263
You need to PM your Google account email address to Peter, likely on the backer forum.

Re: foobar2000 mobile fundraiser

Reply #264
I found my email, as I paid to Illustrate direct. I think I paid for the final version. The page does not have all the info on what pledges went where. :)

Re: foobar2000 mobile fundraiser

Reply #265
Jolly good show!

When will the great unwashed be able to purchase this off Google market?

I'd like to know this as well. Since my Sansa Clip+ died recently and new Sansa players don't support rockbox, I'm considering some sort of android device for music playback.

Re: foobar2000 mobile fundraiser

Reply #266
Is this opening up for a chance to maybe get Foobar2000 on Linux in the future?

Re: foobar2000 mobile fundraiser

Reply #267
It's in the store for beta testers whose Google accounts have been added.
That explains it - I'm not a beta tester. :)
lossyWAV -q X -a 4 -s h -A --feedback 2 --limit 15848 --scale 0.5 | FLAC -5 -e -p -b 512 -P=4096 -S- (having set foobar to output 24-bit PCM; scaling by 0.5 gives the ANS headroom to work)

Re: foobar2000 mobile fundraiser

Reply #268
How much longer is it going to be? It's been like 1.5 years since the campain was funded...

Re: foobar2000 mobile fundraiser

Reply #269
Wow, 1.5yrs in the making with paid developers. I guess this will reinvent the audio player on mobile devices.

Re: foobar2000 mobile fundraiser

Reply #270
Wow, 1.5yrs in the making with paid developers. I guess this will reinvent the audio player on mobile devices.

It must be somewhere else than WP. As per the screenshots provided in the Store (I still can't buy it, of course), it looks even worse than Groove Music, and that's quite an accomplishment.

Re: foobar2000 mobile fundraiser

Reply #271
Can anyone give an update on what the delay is?

Re: foobar2000 mobile fundraiser

Reply #272
One developer, working on three different mobile platforms for the first time, having to resort to searching on Google for solutions to problems that apparently everyone has and nobody has solutions for? That tends to create delays.

I think only the existing commercial developers have solutions to some of the problems, and they're probably not going to collaborate with a competing developer to help them introduce their competition to market more quickly.

Re: foobar2000 mobile fundraiser

Reply #273
Almost $200,000 backed and only 1 developer? What am I missing?

 

Re: foobar2000 mobile fundraiser

Reply #274
Well, I'm sorry to disappoint some of you guys.

We tried to hire more developers but nobody with both foobar2000 and mobile platform experience was willing to cooperate at the time.

Currently we have two developers, Spoon wrote media library & browsing implementation as well as the skinning engine; I'm dealing with the rest.

There's one major problem with this project, it is called "Windows Phone".
If I had any idea how much crap this platform was, I'd have dropped it and refunded all backers, to move on with the other ports. You'd think someone with as much Windows experience as myself would find it easy to start developing for another Microsoft platform, right? RIGHT? WRONG.

Windows Phone is eating all the development time and the app is still bugged, and many of the issues are impossible to debug properly due to idiotic design of the system as well as bugs in the toolchain. For an example, just today I found out that builds downloaded from Windows Phone Store are totally broken on my Lumia 520, but the same code uploaded through Visual Studio works fine.... so I can't possibly debug this.


At least Android and iOS situation is well under control. I'm looking forward to making foobar2000 for these platforms available to general public this summer.
Microsoft Windows: We can't script here, this is bat country.