Oh! I see now: That table shows the results of trying to salvage the audio from non-standard +4GB WAVs produced in an earlier step, and W64 is chosen as the destination to safely discard the output format as a possible point of failure.
I misunderstood that, sorry.
Rather unrelated anecdote:
Some years ago I was capturing video from 90s videogame consoles with DScaler, an old TV tuner software that accesses compatible (old) hardware directly, instead of using an OS driver. I used Lagarith for video (lossless) and 48/16 PCM for audio (which it didn't let me change anyway.
The program records to AVI, and you can either specify a size limit for each segment (or total limit for the session, I'm not sure) or click "no limit" and get a single big file for the session. Those files would grow into the tens and hundreds of GBs quite FAST, but they still worked perfectly fine in any software tried, which I found quite surprising. I can't say what AVI variant is that, as I understand there are a few.
I guess AVI isn't the same as WAV, but there didn't seem to be a practical size limit with that.