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3rd Party Plugins - (fb2k) / Re: Any component that could play back .minisnsf?
Last post by dogen3 -https://drive.google.com/file/d/1POYOw6xxVpfXzc9e_CW3dBWO8vT30v_B/view?usp=sharing
I have them. I could pm you?And i have a question, there will be Nuked SC-55 support in the future, like Super Munt?Ain't gonna happen because I don't have the ROMs to run the emulator. So I can't test the integration.
That's no reason to have that behavior. The midi was made in GM/GS standard (especifically with the MSGS synth), but it doesn't matter if it have or not GS data, even i can put a GS Reset message and still so the synth will reply with that bug. Apparenty, SCVA can't handle midis with much data.I'm absolutely no MIDI expert but isn't that logical? You tell the emulator to follow the GS MIDI standard. It just interprets what is in the file. AFAIK there's nothing in the file that indicates it needs GS.Is a general problem, it was always there.There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.Is this a general problem or do you think it was introduced in a particular version?
Interesting, but there isn't any "heavy" music (which is the most difficult to shrink) encode sample to evaluate...Well, download it and try for yourself. I've tried it with "Gimme hope Joanna" because reasons
I made some small improvements, download from the same link. It will now reset the time if playback is stopped and it now asks for the playback time from the core and not the decoder, so it should no longer skip ahead.Yep, after replacing the earlier one, it's near perfect for what I need! There exists the teeniest, tiniest buffer (it's so small I literally can't tell if it's forward or backwards) that I didn't catch the first few times using, only realising it when I tried focusing really hard on the transition and tweaking the fade in/out lengths for the manual track change. I have literally no qualms about it, it's practically invisible when listening casually, really don't bother trying to fix it.
I got the component by just coding it for you. It keeps track of internal decoder time at the moment, which of course can be way ahead of what is heard if the output buffer is long. I can improve it now if this is what you're after.