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Topic: foo_wave_seekbar (Read 813993 times) previous topic - next topic
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foo_wave_seekbar

Reply #300
Hey thanks for the PM! It's amusing to know that I was using an upside-down seekbar all this while, but it's been great to be able to easily seek back to sections of songs I'm trying to figure out guitar chords for every now and then.

The DPI problem is gone. My laptop uses 945GM graphics, so it's probably the lowest common denominator to bugfix compatibility for. The Firefox devs working on D2D should use your component as inspiration!

foo_wave_seekbar

Reply #301
please anybody help me to place this seekbar in this way:

foo_wave_seekbar

Reply #302
A big disadvantage to the normal "boring" Seekbar is, that i don't see in to which minute or second i search, can u add this?




foo_wave_seekbar

Reply #306
right click the second panel stack splitter and insert a vertikal splitter.
right click that vertikal splitter and insert waveform seekbar.
move the vertikal splitter up until you are between the panel stack splitters on the third level.

done.

edit: oh and remove the other waveform seekbar..

foo_wave_seekbar

Reply #307
right click the second panel stack splitter and insert a vertikal splitter.
right click that vertikal splitter and insert waveform seekbar.
move the vertikal splitter up until you are between the panel stack splitters on the third level.

done.

edit: oh and remove the other waveform seekbar..


Thank you so much!!!
Now everything is just like I want.

foo_wave_seekbar

Reply #308
A big disadvantage to the normal "boring" Seekbar is, that i don't see in to which minute or second i search, can u add this?

I intend to have a tooltip, eventually.
Stay sane, exile.


foo_wave_seekbar

Reply #310
right click the second panel stack splitter and insert a vertikal splitter.
right click that vertikal splitter and insert waveform seekbar.
move the vertikal splitter up until you are between the panel stack splitters on the third level.

done.

edit: oh and remove the other waveform seekbar..


Can i get the Seekbar just like he do without using colums UI? I like the default theme ;-)

foo_wave_seekbar

Reply #311
Naturally. Just go into edit mode and add splitters where suitable.
If you're inexperienced with the Default UI, there is a "sandbox" you can play around in.
Stay sane, exile.

foo_wave_seekbar

Reply #312
Naturally. Just go into edit mode and add splitters where suitable.
If you're inexperienced with the Default UI, there is a "sandbox" you can play around in.


Sry im new in foobar editing and a got no plan how i do that ^^ is there anywhere a guide for the editing mode?



foo_wave_seekbar

Reply #315
Could you add a "force rescan waveform" option? I recently had a few tracks i'd mis-tagged (wrong order), and after I fixed the tags and renamed them again, the old waveforms still applied to the new tracks, with no way to fix them.

foo_wave_seekbar

Reply #316
Odd, I'm fairly sure that scanning tracks through the context menu will clobber any existing data. It may have silently broken, of course. If all else fails, open the database file with a sqlite3 tool and delete the relevant rows.
You could also move the files temporarily, invoke Library -> Remove Dead Waveforms, and move them back.
Stay sane, exile.

foo_wave_seekbar

Reply #317
is there a possibility to scan whole playlist before playing song? my foobar freezes for 5-10 seconds while loading new song. i would like to scan every file on playlist, and then fluently change them without necessity to wait. "extract seekbar signature" doesnt work. i think it is not caused by computer (i7 720, ati 4650).

also could you please paste your seekbar.fx with 3d effect?


foo_wave_seekbar

Reply #318
If your foobar freezes when decoding a song, you've got something fishy going on. Does it wedge if you use say the converter or checksum a file?
I highly doubt that it's this component, as all it does is a full decode and stores the results in a database.

Try doing it with a pristine portable installation with no other components.
Stay sane, exile.

foo_wave_seekbar

Reply #319
Can anyone write step by step how to make the plugin appear on foobar screen?
I can't figure it out.

foo_wave_seekbar

Reply #320
thank you Zao, i think biography plugin caused those freezes. on new portable installation it works really smooth.

freestyler, it depends on which user interface you are using. if its default, then go to view > enable layout edition mode, and then just put wave seekbar somewhere

if its columns ui, then you should go to preferences > diplay > columns ui> layout

foo_wave_seekbar

Reply #321
Thanks for the awesome plugin Zao, I love it!

I have what might be viewed as an odd feature request. Can there be a user definable boost in the db calculated by the waveform?

I replaygain all my tracks to 89db. I apply the replaygain to the MP3s themselves, so any of my many uses of my music (streamed from my comp, MP3 cds, put on my phone, etc.) all have a nice level even if they don't support replaygain. The side effect of this is all my waveforms become compressed. See the attached screenshot:



A way to configure a db boost, or possibly have waveform automatically use all the available vertical space, would bring the nice looking waveforms that exist before I apply the replaygain.

Thanks again for the plugin!

foo_wave_seekbar

Reply #322
If you're using the Direct3D mode, you can always modify the .fx file to apply a compensating scale.
Stay sane, exile.

foo_wave_seekbar

Reply #323
If you're using the Direct3D mode, you can always modify the .fx file to apply a compensating scale.

I opened that file, only to immediately realize I was in over my head

On more thought, and playing with other filetypes I have (such as emulated formats .nsf, .spc etc.) a static scale increase won't work to do what I am picturing. I guess the request would then be for a optional feature to automatically scale the waveform to fill most the vertical space. It just looks so much better that way

Thanks for the quick reply and awesome plug in.

 

foo_wave_seekbar

Reply #324
My ulterior motive with this component is to educate the unwashed masses in the finer points of programmable shader pipelines.
Anyway, I'll put it on the todo, if it's not already there somewhere.
Stay sane, exile.