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Lossless / Other Codecs / Re: HALAC (High Availability Lossless Audio Compression)
Last post by mudlord -When my improvements are over, it can be a codec that everyone can use.
Yep. I tried explaining to Kraevad that sometimes up until that point, a project is not for everyone at all, and that its purely a prototype. Like I have some personal projects which still have things cooking or I don't feel are up to any sort of standard that I feel comfortable to be public, so things like widespread vectorization/threading or even GPU support are not for everyone, so I stick to SSE4/NEON/GL4.6 until that time comes.