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Notice
Please note that most of the software linked on this forum is likely to be safe to use. If you are unsure, feel free to ask in the relevant topics, or send a private message to an administrator or moderator. To help curb the problems of false positives, or in the event that you do find actual malware, you can contribute through the article linked here.
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3rd Party Plugins - (fb2k) / Re: External Tags
Last post by zpoison -So I did a "commit external tag blah blah to file" which took 2 days, just for a fraction of my library... And now the "last modified" statistic, is all messed up, many files, are displaying "2024" but they are 3 years old
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3rd Party Plugins - (fb2k) / Re: Any component that could play back .minisnsf?
Last post by Supermansaga -Somehow found this post 3 years later mentioning me. No clue if this is still something people need but here's a link to the component
https://drive.google.com/file/d/1POYOw6xxVpfXzc9e_CW3dBWO8vT30v_B/view?usp=sharing
You can find v0.05 x64 at http://foobar2000.xrea.jp/?Input+64bit#x91448b2
and x86 at https://foobar2000.xrea.jp/?Input#a64b4900
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Other Lossy Codecs / Re: TSAC: Very Low Bitrate Audio Compression
Last post by 2012 -AI (descript-audio-codec: TSAC based on it) vs non-AI (Opus)
https://github.com/descriptinc/descript-audio-codec/blob/main/assets/objective_comparisons.png
It's possible to compare any audio codec to another one, regardless of technology.
In your first comment, by comparable, did you mean objectively or subjectively?
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3rd Party Plugins - (fb2k) / Re: Any component that could play back .minisnsf?
Last post by dogen3 -https://drive.google.com/file/d/1POYOw6xxVpfXzc9e_CW3dBWO8vT30v_B/view?usp=sharing
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3rd Party Plugins - (fb2k) / Re: foo_midi (foobar2000 v2.0)
Last post by JexuGarrido -I have them. I could pm you?And i have a question, there will be Nuked SC-55 support in the future, like Super Munt?Ain't gonna happen because I don't have the ROMs to run the emulator. So I can't test the integration.
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3rd Party Plugins - (fb2k) / Re: foo_midi (foobar2000 v2.0)
Last post by JexuGarrido -That's no reason to have that behavior. The midi was made in GM/GS standard (especifically with the MSGS synth), but it doesn't matter if it have or not GS data, even i can put a GS Reset message and still so the synth will reply with that bug. Apparenty, SCVA can't handle midis with much data.I'm absolutely no MIDI expert but isn't that logical? You tell the emulator to follow the GS MIDI standard. It just interprets what is in the file. AFAIK there's nothing in the file that indicates it needs GS.Is a general problem, it was always there.There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.Is this a general problem or do you think it was introduced in a particular version?
Besides, i already said; In some midis, the synth reply with the same bug in any flavor.
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Other Lossy Codecs / Re: TSAC: Very Low Bitrate Audio Compression
Last post by itisljar -Interesting, but there isn't any "heavy" music (which is the most difficult to shrink) encode sample to evaluate...Well, download it and try for yourself. I've tried it with "Gimme hope Joanna" because reasons
![Smiley :)](https://hydrogenaud.io/smileys/default/smiley.gif)
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General - (fb2k) / Re: Any way to retain the duration played as you switch to another track?
Last post by MrInsertName -I made some small improvements, download from the same link. It will now reset the time if playback is stopped and it now asks for the playback time from the core and not the decoder, so it should no longer skip ahead.Yep, after replacing the earlier one, it's near perfect for what I need! There exists the teeniest, tiniest buffer (it's so small I literally can't tell if it's forward or backwards) that I didn't catch the first few times using, only realising it when I tried focusing really hard on the transition and tweaking the fade in/out lengths for the manual track change. I have literally no qualms about it, it's practically invisible when listening casually, really don't bother trying to fix it.
An actual issue I noticed, however, is that (right as one of the songs ends) it tends to loop back only a bit, replaying the same part at the end over and over, then finally looping back to the beginning (Order: Repeat Track). I have no idea what's causing it, but after tweaking around a bit, I found that it seems to go back the exact same length of the Output Buffer (If I have a 2-minute song and a 10000ms Output Buffer, it goes back to 1:50~). It seems to be happening sporadically, sometimes not happening, sometimes happening once, sometimes happening more than once (in this case, the first repeat goes back about the same length as the output buffer, but then the next loopback is shorter? This behaviour is also sporadic, sometimes not occuring).
I didn't find this issue with the earlier iteration of the component, so perhaps it has something to do with the retrieving process (I have no clue XD). It's causing quite a big hamper in listening, so I've disabled it for now. Stupid me decided to replace the earlier DLL file with the new iteration, and it didn't save the previous version, so until it's fixed (or you allow downloading of the previous version yet again) I'll be out of it for now.
Again, thanks in advance! (And of course, thank you for dedicating your time to this XD)
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