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1
Support - (fb2k) / Re: Foobar2000 v2.* playback sound quality lower than v1.X
Last post by fooball -
everyone can quickly make a test installing the second version of Foobar “portably” – 2 Foobar versions can be run parallelly – which should allow you to quickly switch between them.
But that wouldn't reproduce what you claim to be hearing.  It should only be necessary to capture the output from the PC (not the output from the speakers)... either electrically, or perhaps simply using Audacity to grab the output.  If you aren't up for that, then forget trying to convince the powers-that-be you have a valid point.

The principle of ABX is blind testing.  If you know what source you're listening to at the time you're listening, then psychological biases are in play and differences can be imagined most convincingly.
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Support - (fb2k) / Re: Foobar2000 v2.* playback sound quality lower than v1.X
Last post by Gabriel Schwartz -
I have not run into this issue, and have not heard of anyone else running into a similar issue during the entire development of foobar2000 2.x.  One thing to note is that ASIO tends to bypass Windows Audio Mixer settings, so make sure that the max volume levels for fb2k in the mixer are at the same level (100%) for both installations.  Also ensure that you have the latest audio drivers for your system.

If you use ASIO why would you need audio drivers for?
Everything is converted in your DAC specially if you output via USB.
7
Support - (fb2k) / Re: Converting File Bigger Than 4GiB.
Last post by Nick.C -
I checked the option in the converter's "Other" section. The converter reported the same error and the file was still deleted - which suggests it's not a foobar2000 issue.

Understood about WAV over pipes and the --ignore-chunk-sizes option found in encoders. I prefer to use piped encoding as it's much faster (and uses up less of the lifetime write of SSDs).

Further checking, by removing lossyWAV from the command line and piping foobar2000 output to command line FLAC, has also ruled out command line FLAC as the culprit. It seems that my --ignore-chunk-sizes option in lossyWAV is not working as intended.

Many thanks again for taking the time to explain foobar2000's piped output and converter options that I had previously missed. Very much appreciated.
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Support - (fb2k) / Re: Converting File Bigger Than 4GiB.
Last post by Case -
All decoders in foobar2000 decode to foobar's internal format, in 32-bit foobar2000 that's 32-bit float and in 64-bit foobar2000 it's 64-bit float. The converter recreates the chosen bitdepth integer PCM format from the float data. FLAC library abilities are irrelevant.

In the Converter's 'Other' section there's an option 'Leave partial files for aborted or failed conversions'. Enabling that will stop foobar2000 from deleting the temp files.

So far there hasn't been need to provide option to send anything other than WAVE over pipes, as regular WAV format is the most supported and generally encoders have options to ignore lengths for exactly this purpose.

But if you don't want to work with pipes, the Converter can write Wave64 file directly. Just pick that as the output format and create a temporary file to the disk.
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Support - (fb2k) / Re: Converting File Bigger Than 4GiB.
Last post by Nick.C -
Thanks very much for the prompt response, Case.

Can you please advise if it is foobar2000 that is deleting the output file (that is very much being created while the processing dialog is active)? If so, what are the conditions for such a deletion.

Given that command line FLAC can be told to output to WAVE64 and RF64, and if it is possible to do so in the FLAC library in use in foobar2000, has any consideration been given to exposing these as an option in the converter?
10
Support - (fb2k) / Re: Foobar2000 v2.* playback sound quality lower than v1.X
Last post by Case -
You don't need a microphone to record the output of your DAC. Just plug cable from the output to input and record.
Though it will be a mostly useless exercise as player can't add jitter. A player can only keep the audio interface's buffers filled, the audio interface is responsible for timing the signal and actually making it audible. If the player fails to keep buffers filled you don't need a specialist to notice it. It will cause very audible glitching.