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  • arch21
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Re: foo_midi
Reply #75
Okay, I understand. I guess it's better not to change anything. Thank you. :)

Re: foo_midi
Reply #76
Hi all, just a quick question: what is the maximum polyphony of the BASSMIDI option in foo_midi?

  • jeremynsl
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Re: foo_midi
Reply #77
Hey,

I'm trying to get MIDIs from the DOS game Gateway 1 to play with adlib emulation.  It works, but the instrumentation is way off.  Here is what it should sound like (from Dosbox)
https://www.youtube.com/watch?v=9ct5aJFl30M

Is it possible to extract instruments from the game somehow?  I got the MIDIs from here:
http://www.mirsoft.info/gmb/music_info.php?id_ele=MTM0MTE=

I thought at first it makes more sense to play from the original game files using foo_adplug but the .mus files in the game folder won't be accepted by the plugin.  Any ideas?

  • kode54
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  • Administrator
Re: foo_midi
Reply #78
The .MUS files included with the game are just multi-file banks containing standard MIDI files. The instrument data is presumably in one of the game's data files or executables.

  • arch21
  • [*]
Re: foo_midi
Reply #79
hi, kode54
Does foo_midi actually support midi type 2? I just happened to know this type of midi from here.
Regards.

  • kode54
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  • Administrator
Re: foo_midi
Reply #80
It separates type 2 files into individual sub-songs.

  • bennetng
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Re: foo_midi
Reply #81
Hi kode54,

Does foo_midi support multi-port MIDI files? Those files have 0x21 port info already and can be correctly played by TMIDI Player with my SC-D70 for example.

BTW before I post this I did google for the solution, and accidentally I saw you mentioned SC-VA in another forum, but I can say it doesn't always sound like the real thing. Maybe they should hire you to fix those pathetic bugs.

https://forum.cockos.com/showpost.php?p=1861656&postcount=12

  • kode54
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  • Administrator
Re: foo_midi
Reply #82
Yes, multiple ports are supported, up to three ports at this time. Ports are allocated not by port number, since some files use port names and have a unique port name on each track. Rather, they are allocated by each unique track using the same channel as another track that has a different port identifier.

  • VEG
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Re: foo_midi
Reply #83
bassopus.dll, basswv.dll, bass_mpc.dll, bassflac.dll
Why does foo_midi include all these files? It seems that they are not required for playing MIDI.
  • Last Edit: 25 July, 2017, 04:08:49 AM by VEG

  • KDDLB
  • [*]
Re: foo_midi
Reply #84
They're used if you have soundfonts with audio compression.
Nazi punks, f*** off!
--
¡Se habla español!

Re: foo_midi
Reply #85
Can someone please help me understand what I need in order to play these files?

https://drive.google.com/file/d/0B2uObEBH_jRHUGRXZFRQSHIzd3M/view

There are two folders - it's the CM-32L files that I'm struggling with. They generate an "Invalid MIDI File" error when I try to play them. I have CM-32L PCM and Control ROMs referenced under the MUNT data path in the foo_midi settings.

Thanks!