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1
Scientific Discussion / Re: Is There An Automated Intelligent Downsampling Tool?
Last post by nintendoeats -
It's very likely you will be able to do this if you want to.
Quote
Even batch files are foreign territory
But why "even"? Among higher level languages, that's one of the hardest languages to use. (btw, it's about the same with bourne shell / bash)
FWIW, they are foreign territory to me as well — I usually don't even try to use bash (if it is not trivial enough to be a simple one liner without any logic, like calling a few programs, passing the output from one to another). Unless it's already written in bash by somebody else and I need to do a small fix…

Really? I guess I see .bats as being so pedestrian and utilitarian that they seem like they should be the quick easy path to some tasks. That makes me feel better about giving up last time I tried to write one.

I have the documentation open. Once I finish making the hyper-TIS-100 esotericness of the sound cue editor understand my current loops I'll have a bash... I mean go at it. Thanks for the advice!
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Scientific Discussion / Re: Is There An Automated Intelligent Downsampling Tool?
Last post by magicgoose -
It's very likely you will be able to do this if you want to.
Quote
Even batch files are foreign territory
But why "even"? Among higher level languages, that's one of the hardest languages to use. (btw, it's about the same with bourne shell / bash)
FWIW, they are foreign territory to me as well — I usually don't even try to use bash (if it is not trivial enough to be a simple one liner without any logic, like calling a few programs, passing the output from one to another). Unless it's already written in bash by somebody else and I need to do a small fix…
3
Scientific Discussion / Re: Is There An Automated Intelligent Downsampling Tool?
Last post by nintendoeats -
It won't be manual if you automate it in a script. ffmpeg can be called from Python really easy, for example. I suppose that you can do some coding if you do game mods?

The very short answer is yes, but my experience is pretty much nonexistent outside of a game engine framework. Even batch files are foreign territory. Still, nothing ventured nothing gained :)
6
Scientific Discussion / Re: Is There An Automated Intelligent Downsampling Tool?
Last post by nintendoeats -
the simplest thing you could try is to put the audio through a highpass filter (or take the difference between original and resampled&upsampled back) and decide based on the loudness of what's left (relative to the loudness of the source, or not), loudness can be measured in ffmpeg: https://ffmpeg.org/ffmpeg-filters.html#loudnorm

That makes sense. It's still largely manual, but it's not quite as significant a faff as analyzing every single file in Audacity.
10
Support - (fb2k) / Re: 1.4b11 bug - can't rename folders contained in ML
Last post by EpicForever -
I deleted handles with Unlocker and repeated operations that initially created that lock on folder (renaming dir, copying files, deleting files, renaming again dir). Now everything is fine...

So just tell me what I can do with these nearly 600MB of memory dumps done, when handles/locks were active. I also made printscreens with list of all handles that Unlocker detected.
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