Audio identification
Reply #6 – 2007-01-12 21:47:02
How about these requirements for digital cinema video and audio watermarking (from the DCI Digital Cinema System Specification v1 :9.4.6.1.2. Image/Picture Survivability Requirements • Image Forensic Marking is required to be visually transparent to the critical viewer in butterfly tests for motion image content. • Is required to survive video processing attacks, such as digital-to-analog-digital conversions (including multiple D-A/A-D conversions), re-sampling and re-quantization (including dithering and recompression) and common signal enhancements to image contrast and color. • Is required to survive attacks, including resizing, letterboxing, aperture control, low-pass filtering and anti-aliasing, brick wall filtering, digital video noise reduction filtering, frame-swapping, compression, scaling, cropping, overwriting, the addition of noise and other transformations. • Is required to survive collusion, the combining of multiple videos in the attempt to make a different fingerprint or to remove it. • Is required to survive format conversion, the changing of frequencies and spatial resolution among, for example, NTSC, PAL and SECAM, into another and vice versa. • Is required to survive horizontal and vertical shifting. • Is required to survive arbitrary scaling (aspect ratio is not necessarily constant). • Is required to survive camcorder capture and low bit rate compression (e.g. 500 Kbps H264, 1.1 Mbps MPEG-1). 9.4.6.1.3. Audio Survivability Requirements • Audio Forensic Mark is required be inaudible in critical listening A/B tests. • The embedded signal is required to survive multiple Digital/Analog and Analog/Digital conversions. • Is required to survive radio frequency or infrared transmissions within the theater. • Is required to survive any combination of captured channels. • Is required to survive resampling and down conversion of channels. • Is required to survive time compression/expansion with pitch shift and pitch preserved. • Is required to survive linear speed changes within 10% and pitch-invariant time scaling within 4%. • Is required to survive data reduction coding. • Is required to survive nonlinear amplitude compression. • Is required to survive additive or multiplicative noise. • Is required to survive frequency response distortion such as equalization. • Is required to survive addition of echo. • Is required to survive band-pass filtering. • Is required to survive flutter and wow. • Is required to survive overdubbing.