Last post by Serivas -
Hey, I just thought of something... FB2000 will always save the current playlist when it closes properly, right? Despite me adding stuff to the playlist, it never actually saves that and always loads into the same spot from before all this started happening.
Last post by Serivas -
This is from a video game installed on Steam, Red Orchestra. It's a WW2 simulation shooter. Those are Unreal shader files. Those would not be openable by anything but the Unreal Engine. Those were the last lines in the log, however.
Assuming not many members on HA have the aforementioned player, I wonder if anyone could shed some light on why this undocumented FLAC playback happens where there should be none, as Sony claims the device should only play WAV, AAC and WMA, besides MP3.
In case someone else owns it (or want to try this on a different model), it can be emulated by just following the (very simple) instructions bellow. If you don't but still feel like you can answer the question above, please be my guest.
For those not really willing to watch the youtube video, all there is to it is:
On your PC, place a single MP3 file into a folder with FLAC files and once you connect the external drive/memory stick into the player and navigate to the right folder, press play to start the MP3 playback, then press the advance/return buttons on the RC unit: the next played track will be one of the FLAC files. Simples!
The only drawbacks I've seen so far are the APE tags not being shown (of course), but you can still see the file name displayed. Also the bitrate displayed is a low fixed one (320Kbps or lower), as if from an MP3. But, heck, the playback works like a charm!
The author of the video says you should rename the MP3 in a way that it comes first in the file name list (a zero in front of it will suffice). I tested it myself and it works without any renaming, but when out of order, the MP3 song gets to be played among the FLAC ones, as if it were on shuffle mode - and that's unwanted when you're playing, say, another artist's album.
Other than those two quips, I've been listening to a FLAC-encoded AC/DC double album for the last hour or so with no skips or cacophonous noise whatsoever.
So, what's your opinion? A simple Sony undocumented feature? I know there can possibly be no WAV conversion or the like, so, I'm puzzled.
Two likely possibilities that I can think of: (1) a "feature" that they didn't feel like fully fleshing out, thinking that it wasn't worth the effort, or (2) a feature that they wanted to reserve for a higher-priced model, but didn't fully disable. I found that my BDP-S590 can play .flac files from a USB stick if I simply change the file extension from .flac to .mp3. So obviously the capability is in the core of the operating system. If I don't change the extension, it doesn't recognize it as a playable file.
This is the foobar preferences page for output. (File > Preferences > Playback > Output). If the option for Output Format is grayed out, that means it is controlled by Windows and you are getting the highest quality (32-bit float?) out of foobar. Someone more knowledgeable than me might provide technical details, but here is a developer to confirm.
Then, as you may have done already, you need to make sure your sound card is set to the quality you want in Windows sound device properties. (Just plugging it in is not enough as it probably defaults to 16-bit). To get there, right-click the speaker icon on Windows taskbar > Playback Devices (Win7) or Open Sound Settings (Win10) > select your sound card and click Device Properties > Advanced tab > select the desired Default Format (24-bit) > Test it for fun > OK.
If you don't understand WAV as container, you are not just annoyed... all you wrote is bullshit. Try sometimes to read "bullshit" written by qualified people... maybe you can learn something... but probably not...
One of us understands that wav is a container that doesn't employ a compression algorithm.