Hi all, haven't used fb2k for awhile until recently, glad to see Chronial back on Chronflow (even if it was a year ago).
Anyway, I gathered all the configs that I had in my old installation, that are not bundled with Chronflow, most taken from the old thread and some from skins (sorry, can't remember the original author if not mentioned within the config), plus my interpretation of Vinyl Collection to fit in DarkOne's left panel (see attatched pic), so, here they are.
// General Notes:
// Most of these functions return an array with 3 elements
// These are the x,y,z coordinates in 3d-space
// x is left to right
// y is bottom to top
// z is front to back
/************************* COVER DISPLAY *****************/
// These functions define the Display of the single Covers
// The given parameter coverId is a floating point number.
// It is 0 for the center cover, 1 for the one right
// beneath it, -1 for the one on the left side and so on.
// During movement the values float between the integer
// values.
function coverPosition(coverId){
var x, y, z;
y = 0;
if (Math.abs(coverId) <= 1){ // The centered cover
z = 1 + 2.7 * (1 - Math.abs(coverId));
x = coverId;
} else { // The covers on the side
z = 1 - (Math.abs(coverId)-1) * 0.15;
x = 1 + 0.5 * (Math.abs(coverId)-1);
if (coverId < 0)
x *= -1;
}
return new Array(x, y, z);
}
// return array is (angle, x, ,y, z) - this rotates
// the cover *angle* degrees around the vector (x,y,z)
// With (0,0,0,0) the cover is parallel to the y-z-Plane
function coverRotation(coverId){
var angle;
if (Math.abs(coverId) < 1){ // The centered cover
angle = coverId * -70;
} else { // The covers on the side
if (coverId > 0)
angle = -70;
else
angle = 70;
}
return new Array(angle, 0, 1, 0);
}
// Sets which point of the cover coverPosition() defines
// (-1,-1) means bottom left, (0,0) means center,
// (1,1) means top right, (0, -1) means bottom center etc.
// The cover is also rotated around this point.
function coverAlign(coverId){
return new Array(0, -1);
}
// Defines the the size boundaries for the cover.
// Aspect ratio is preserved.
// Return Array is (widht, height)
function coverSizeLimits(coverId){
if (Math.abs(coverId) < 1){ // The centered cover
var w, h;
w = 1;
h = 1;
// Shrinks the centered cover to a height of 1
if (Math.abs(coverId) > 0.5)
h = 1 + (Math.abs(coverId) - 0.5)*2;
// Allows the centered cover to have a width of 2.5;
if (Math.abs(coverId) < 0.5)
w = 1 + (0.5 - Math.abs(coverId))*3;
return new Array(w, h);
} else { // The covers on the side
return new Array(1, 2);
}
}
// Defines the range of covers to draw.
// Return array is (leftmostCover, rightmostCover)
// This interval shouldn't be larger than 80
// The center cover is 0.
function drawCovers(){
return new Array(-21, 40);
}
// In which direction should the fov be expanded/shrinked
// when the panel is resized?
// If this returns (0,1), the height is fixed.
// If this returns (1,0), the width is fixed.
// You can also return stuff like (0.5,0.5) or (7, 3)
// The values determine how important it is for this
// dimension to stay fixed.
function aspectBehaviour(){
return new Array(0,1);
}
/************************** CAMMERA SETUP ****************/
// Position of the viewport
function eyePos(){
return new Array(0, 0.76, 5.7);
}
// Defines the point for the eye to look at
function lookAt(){
return new Array(1.02, -0.5, 0);
}
// Used to rotate the view.
// The returned Vector points upwards in the viewport.
// This vector must not be parallel to the line of sight from the
// eyePos point to the lookAt point.
function upVector(){
return new Array(0, 1, 0);
}
/************************** MIRROR SETUP *****************/
function showMirrorPlane(){
return true; // return false to hide the mirror
}
// Any Point on the Mirror Plane
function mirrorPoint (){
return new Array(0, 0, 0);
}
// Normal of the Mirror Plane
function mirrorNormal (){
return new Array(0, 1, 0);
}
//----------------------------------------------------//
// THE CIRCLE
// by subsonic
//
var num = 60;
// NUMBER OF COVERS DISPLAYED IN THE CIRCLE
// NO NEGATIVE VALUES!! SHOULD BE > 2
var r = 5;
// RADIUS OF THE CIRCLE
// ALSO AFFECTS THE CAMERA
var rotation = 90;
// ANGLE OF THE COVERS IN THE CIRCLE
// 90 = POINTING TO CENTER
var o = 1;
//AFFECTS THE SYMMETRY!
//
// THIS SHOULD BE 1 OR -1 ONLY!
// -1 = symmetric circle
// 1 = asymmetric
var width = 1.2;
//SIZE OF THE OUTER COVERS
var width_center = 5;
//SIZE OF THE CENTER COVER
//------------- DONT EDIT BELOW
//----- only if you know what you're doing
var p = Math.ceil(num/2);
if(num/p != 2) { num++; }
function coverPosition(coverId){
var x, y, z; y = 0;
x = r*Math.sin(coverId*Math.PI/p);
z = r*Math.cos(coverId*Math.PI/p);
if ((Math.abs(coverId) <= 0.5) && (Math.abs(coverId) >= 0)) {
z = 0.2;
x = 0;
y = -Math.abs(coverId)*(width_center+2)*2;
} else if ((Math.abs(coverId) <= 1) && (Math.abs(coverId) > 0.5)) {
y = -(width+1.2) + (width+1.2)*Math.abs(coverId)*Math.abs(coverId);
} else if(Math.abs(coverId) > p) {
x = 0; y=0; z = -40;
}
return new Array(x, y, z);
}
function coverRotation(coverId){
if (Math.abs(coverId) <= 0.5){
return new Array(-10, 1, 0, 0);
} else {
angle = coverId*(180/p) - rotation;
if(coverId < 0) {
angle = coverId*(180/p) - o*rotation;
}
return new Array(angle, 0, 1, 0);
}
}
function coverSizeLimits(coverId){
if (Math.abs(coverId) < 0.5) {
return new Array(width_center, width_center+1);
}
else {
return new Array(width, width+1);
}
}
function coverAlign(coverId){
return new Array(0, -1);
}
function drawCovers(){
return new Array(-p, p);
}
function aspectBehaviour(){
return new Array(1, 1);
}
/************************** CAMERA SETUP ****************/
function eyePos(coverId){
return new Array(0, r*2.3, r*3.3);
}
function lookAt(){
return new Array(0, 0, 0);
}
// Used to rotate the view.
// The returned Vector points upwards in the viewport.
// This vector must not be parallel to the line of sight from the
// eyePos point to the lookAt point.
function upVector(){
return new Array(0, 1, 0);
}
/************************** MIRROR SETUP *****************/
function showMirrorPlane(){
return true; // return false to hide the mirror
}
// Any Point on the Mirror Plane
function mirrorPoint(){
return new Array(0, 0, 0);
}
// Normal of the Mirror Plane
function mirrorNormal(){
return new Array(0, 1, 0);
}
// Author: mil3s
// General Notes:
// Most of these functions return an array with 3 elements
// These are the x,y,z coordinates in 3d-space
// x is left to right
// y is bottom to top
// z is front to back
var coverSpacing = 0.05;
/************************* COVER DISPLAY *****************/
// These functions define the Display of the single Covers
// The given parameter coverId is a floating point number.
// It is 0 for the center cover, 1 for the one right
// beneath it, -1 for the one on the left side and so on.
// During movement the values float between the integer
// values.
function coverPosition(coverId){
var x, y, z;
y = 0;
if (Math.abs(coverId) <= 1){ // The centered cover
z = 4 + 0.5 * (1 - Math.abs(coverId));
x = coverId * 0.875;
} else { // The covers on the side
z = 4 - (Math.abs(coverId)-1) * 0.01;
x = 0.875 + coverSpacing * (Math.abs(coverId)-1);
if (coverId < 0)
x *= -1;
}
return new Array(x, y, z);
}
// return array is (angle, x, y, z) - this rotates
// the cover *angle* degrees around the vector (x,y,z)
// With (0,0,0,0) the cover is parallel to the x-y-Plane
function coverRotation(coverId){
var angle;
if (Math.abs(coverId) < 1){ // The centered cover
angle = coverId * -60;
} else { // The covers on the side
if (coverId > 0)
angle = -60;
else
angle = 60;
}
return new Array(angle, 0, 1, 0);
}
// Defines the the size boundaries for the cover.
// Aspect ratio is preserved.
// Return Array is (widht, height)
function coverSizeLimits(coverId){
return new Array(1, 1);
}
// Sets which point of the cover coverPosition() defines
// (-1,-1) means bottom left, (0,0) means center,
// (1,1) means top right, (0, -1) means bottom center etc.
// The cover is also rotated around this point.
function coverAlign(coverId){
return new Array(0, -1);
}
// Defines the range of covers to draw.
// Return array is (leftmostCover, rightmostCover)
// This interval shouldn't be larger than 80
// The center cover is 0.
function drawCovers(){
return new Array(-30, 30);
}
// In which direction should the fov be expanded/shrinked
// when the panel is resized?
// If this returns (0,1), the height is fixed.
// If this returns (1,0), the width is fixed.
// You can also return stuff like (0.5,0.5) or (7, 3)
// The values determine how important it is for this
// dimension to stay fixed.
function aspectBehaviour(){
return new Array(0, 1);
}
/************************** CAMMERA SETUP ****************/
// Position of the viewport
function eyePos(){
return new Array(0, 1.15, 6.1);
}
// Defines the point for the eye to look at
function lookAt(){
return new Array(0, -1.15, 0);
}
// Used to rotate the view.
// The returned Vector points upwards in the viewport.
// This vector must not be parallel to the line of sight from the
// eyePos point to the lookAt point.
function upVector(){
return new Array(0, 1, 0);
}
/************************** MIRROR SETUP *****************/
function showMirrorPlane(){
return true; // return false to hide the mirror
}
// Any Point on the Mirror Plane
function mirrorPoint (){
return new Array(0, 0, 0);
}
// Normal of the Mirror Plane
function mirrorNormal (){
return new Array(0, 1, 0);
}
// General Notes:
// Most of these functions return an array with 3 elements
// These are the x,y,z coordinates in 3d-space
// x is left to right
// y is bottom to top
// z is front to back
/************************* COVER DISPLAY *****************/
// These functions define the Display of the single Covers
// The given parameter coverId is a floating point number.
// It is 0 for the center cover, 1 for the one right
// beneath it, -1 for the one on the left side and so on.
// During movement the values float between the integer
// values.
function coverPosition(coverId){
var x, y, z;
y = 0;
if (Math.abs(coverId) <= 1){ // The centered cover
z = 1 + 3 * (1 - Math.abs(coverId));
x = coverId;
} else { // The covers on the side
z = 1 + (Math.abs(coverId)-1) * 1;
x = 1 + 0.5 * (Math.abs(coverId)-1);
if (coverId < 0)
x *= -1;
}
return new Array(x, y, z);
}
// return array is (angle, x, ,y, z) - this rotates
// the cover *angle* degrees around the vector (x,y,z)
// With (0,0,0,0) the cover is parallel to the y-z-Plane
function coverRotation(coverId){
var angle;
if (Math.abs(coverId) < 1){ // The centered cover
angle = coverId * -70;
} else { // The covers on the side
if (coverId > 0)
angle = -70;
else
angle = 70;
}
return new Array(angle, 0, 1, 0);
}
// Sets which point of the cover coverPosition() defines
// (-1,-1) means bottom left, (0,0) means center,
// (1,1) means top right, (0, -1) means bottom center etc.
// The cover is also rotated around this point.
function coverAlign(coverId){
return new Array(0, -1);
}
// Defines the the size boundaries for the cover.
// Aspect ratio is preserved.
// Return Array is (widht, height)
function coverSizeLimits(coverId){
if (Math.abs(coverId) < 1){ // The centered cover
var w, h;
w = 1;
h = 1;
// Shrinks the centered cover to a height of 1
if (Math.abs(coverId) > 0.5)
h = 1 + (Math.abs(coverId) - 0.5)*2;
// Allows the centered cover to have a width of 2.5;
if (Math.abs(coverId) < 0.5)
w = 1 + (0.5 - Math.abs(coverId))*3;
return new Array(1.35, 1.35);
} else { // The covers on the side
return new Array(1, 2);
}
}
// Defines the range of covers to draw.
// Return array is (leftmostCover, rightmostCover)
// This interval shouldn't be larger than 80
// The center cover is 0.
function drawCovers(){
return new Array(-20, 20);
}
// In which direction should the fov be expanded/shrinked
// when the panel is resized?
// If this returns (0,1), the height is fixed.
// If this returns (1,0), the width is fixed.
// You can also return stuff like (0.5,0.5) or (7, 3)
// The values determine how important it is for this
// dimension to stay fixed.
function aspectBehaviour(){
return new Array(0,1);
}
/************************** CAMMERA SETUP ****************/
// Position of the viewport
function eyePos(){
return new Array(0, 0.6, 6);
}
// Defines the point for the eye to look at
function lookAt(){
return new Array(0, 0.6, 0);
}
// Used to rotate the view.
// The returned Vector points upwards in the viewport.
// This vector must not be parallel to the line of sight from the
// eyePos point to the lookAt point.
function upVector(){
return new Array(0, 1, 0);
}
/************************** MIRROR SETUP *****************/
function showMirrorPlane(){
return true; // return false to hide the mirror
}
// Any Point on the Mirror Plane
function mirrorPoint (){
return new Array(0, 0, 0);
}
// Normal of the Mirror Plane
function mirrorNormal (){
return new Array(0, 1, 0);
}
// Original Concept: Martin Gloderer
// Mod: host505
var viewFromLeftSide = false;
var coverSpacing = 0.07;
function coverPosition(coverId){
var z = -coverId * coverSpacing;
return new Array(0.2, 0.4, z);
}
function coverRotation(coverId){
var angle;
if (coverId < -0.7){
angle = 34;
} else if (coverId >= -0.7 && coverId <= -0.3) {
angle = -32 * (1 + (coverId + 0.3) * 5);
} else { // coverId > -0.3
angle = -45;
}
angle += 25;
return new Array(angle,1,0,0);
}
function coverAlign(coverId){ return new Array(-2, -1) }
function coverSizeLimits(coverId){ return new Array(1, 1) }
function drawCovers(){ return new Array(-7, 17) }
function aspectBehaviour(){ return new Array(0,1) }
function eyePos(){
var x = 1;
if (viewFromLeftSide) x *= -1;
return new Array(0.5, 1.7, 1.8);
}
function lookAt(){ return new Array(1, 1, 0.4) }
function upVector(){ return new Array(-0.08, 1, 0) }
function showMirrorPlane(){ return false; }