This component (http://www.foobar2000.org/components/view/foo_input_org) will play Organya (.ORG) files, a format created by Pixel (http://en.wikipedia.org/wiki/Pixel_%28game_developer%29), who is well known as the author of the game Cave Story.
You may find a decent collection of ORG files at Modland, but since the main site is typically slow, you should try this mirror (http://ftp://ftp.amigascne.org/mirrors/ftp.modland.com/pub/modules/Organya) instead. I've even taken the liberty of renaming the Cave Story tracks 02 through 35 in the Pixel folder to the correct order, and packaged the whole set up here (http://kode54.foobar2000.org/Pixel_org_files.7z). Maybe I should report that to someone who is in charge of Modland so they can correct their site or something.
Thanks man! I've been waiting for this for quite a long time.
But seems like you forgot preferences page for the plugin and .org tunes loop endlessly while the playlist shows correct duration.
.org tunes loop endlessly while the playlist shows correct duration.
This is actually how kode54 listens to this sort of music.
Added an option to the advanced preferences to fix that.
Added an option to the advanced preferences to fix that.
I've even taken the liberty of renaming the Cave Story tracks 02 through 35 in the Pixel folder to the correct order, and packaged the whole set up here (http://kode54.foobar2000.org/Pixel_org_files.7z). Maybe I should report that to someone who is in charge of Modland so they can correct their site or something.
I've updated the Organya module folder at Modland with your corrections just a couple minutes ago. Thanks for sharing, Kode54.
May I point you to another topic of your interest (well, hopefully) here (http://www.hydrogenaudio.org/forums/index.php?showtopic=66357&view=findpost&p=737191)?
There's some clicking or popping noise on some tracks.
got any ideas on how to stop it?
Yeah, I need to implement volume ramping.
Yay for bandlimited ORG synthesis!
Thanks a bunch for developing this plugin, it's awesome being able to listen to the Cave Story soundtrack directly in it's original format.
Is there any chance you could add different looping and fading options instead of just looping indefinitely? This would be useful for converting ORG files to other file formats like MP3. A common standard for creating game soundtracks is to loop tracks that are meant to be looped twice with a fade out at the end.
Done.