WavPack DirectShow filter decoder binaries found at
http://code.google.com/p/wavpack-directshow/ (http://code.google.com/p/wavpack-directshow/)
WavPack DirectShow filter decoder binaries found at
http://code.google.com/p/wavpack-directshow/ (http://code.google.com/p/wavpack-directshow/)
I see it's newer than CoreWavpack. Better?
RE: DirectShow_WavPack_Decoder-x64-MP
MultiProcessor?
RE: DirectShow_WavPack_Decoder-x64-MP
MultiProcessor?
yes, build with MP options, SSE2 and OpenMP
WavPack DirectShow filter decoder binaries found at
http://code.google.com/p/wavpack-directshow/ (http://code.google.com/p/wavpack-directshow/)
Thanks for providing this!
I will try them out this weekend and perhaps I could also provide them on the WavPack website (or link to your project).
David
Having trouble getting this to work.
Running W7x64. Used file: DirectShow_WavPack_Decoder-x64-MP-r15.7z.
Ran: C:\Windows\System32\regsvr32 WavPackDSDecoder.ax
Got an error saying that the file or a dependency was missing. Do I need to have something else also?
Thanks.
Got an error saying that the file or a dependency was missing. Do I need to have something else also?
Probably your computer needs additionally the Microsoft Visual C++ 2010 Redistributable Package to be installed.
Edit: Maybe you also need the Visual C++ 2010
SP1 package. You can get both from Microsoft's Download Center.
Probably your computer needs additionally the Microsoft Visual C++ 2010 Redistributable Package to be installed.
Yeah. That was it. SW101 question: Why is this needed? VS2010 can't compile to not need the runtime? I don't remember needing this for any ax file I've used. Though it could be I already had the dependency needed...
Pretty much no compiler compiles to not need a runtime (typically this is only done for things like compiling kernels), that would make a ton of compatibility issues. VS2010 is pretty new to find in public releases, so it's not unlikely that you'd never needed it before.