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EZ CD Audio Converter 11.0.3 now includes the new Fraunhofer IIS xHE-AAC encoder v4.4.0 with audio quality improvements
The term "audio quality improvements" isn't very detailed, ant the EZ CDDA version history just states "Updated Fraunhofer IIS xHE-AAC encoder v4.4.0" - doesn anyone happen to know what the actual improvements are, on voice or music encoding?
Removing kbhit is something I also wanted to suggest. There's CTRL+c for that.
We can replace the interrupt by any key with Ctrl-C, but I believe we should keep the hint on the screen, separate it with an empty line, and remove < >.
Last post by maikmerten -
Removing kbhit is something I also wanted to suggest. There's CTRL+c for that, and I think that one works across platforms and doesn't involve querying input via syscall.
Opus 1.5 has a stellar post-processing filters for low-bitrate streams, but basically remains unchanged otherwise apart from some bug fixes.
Exhale ist now at 1.2.1, and FgG at 4.4.0 (latest EZ CDDA) - does anyone happen to know or are there even tests if there's any significant enhancements with these xHE-AAC encoders for voice or music?
Last post by Case -
Hmm. The kbhit check for encoding canceling actually slows the encoding down a lot. That was the reason my clang compile didn't reach JoshuaChang's speeds. The abort-by-key-press check makes encoding take about 22% longer here.
I wonder if anyone would mind if it was nuked entirely. I know it isn't even implemented for linux and without the patch I attached earlier it only worked on Visual Studio compiles.
Last post by Swi -
Hello Peter and Womans or Mans. Excuse me for absence. Please, make dubliring(s) (dublicate(s) with an auto counter at the ends of track position names (example: namepostrack# i.e. namepostrack№) tracks by ratings in playlist at yours component.
Last post by Klymins - @Heliologue Thanks. Of course it's subjective, but it even does not sound better than MP3 for music to me. @saratoga Looks like you're wrong. I did the decoding speed test myself and MP3 was way faster than Opus.
Last post by Hakan Abbas -
The comment of everyone who comments is valuable to me. @mudlord , @Kraeved As of now, HALAC is still in the development phase. The newest of other lossless codec except HALAC is close to 20 years of age. As I find time now, I try to establish the compression ratio/speed balance. I can see that there is a gap here. When my improvements are over, it can be a codec that everyone can use. However, there is a lot of structural changes at the moment. And this is not very suitable for general use. However, 0.2.7 can now be encoded, decoded and listened to, albeit experimentally.
@Case Thank you so much for foobar2000, Case. I have no desire to develop a new player. I just wanted to show that HALAC files can be listened to. So I prepared a very simple DLL.
I usually work as ANSI. Yes, Unicode support can also be added. I will have to make some change for this.
Decoded data in terms of convenience are returned as a single WAV. However, I can do this in the form of frames (up to 1 MB). However, in this case, the relevant Players should also use the data in pieces. I did not want to deal with it in the Player I have developed for now.
Since the maximum size of the WAV files was u32 bit, I didn't need more. This can be increased, no problem.
I need to add error controls, especially version control. It is true that I have ignored this stage a little.
I added the SSE2 version of DLL to Github. However, I have never needed 32 bit until now. If necessary, I can also compile 32 bit. But considering the whole structure, of course, there will be things I need to change. Therefore, the subject of 32 bit is less priority for me for now.