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Topic: Lossless : stop the madness. (Read 11063 times) previous topic - next topic
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Lossless : stop the madness.

Reply #25
Quote
Originally posted by Dezibel
raid0 = 50% data on each disk, double speed but 100% save.
raid2 = 100% data on each disk, single speed but 200% save.
It's not as quite as simple as that.

Raid 0 (striping) does (sort of) have 50% of the data on each disk (if your array has two disks), but the speed is not double.

Raid 1 (mirroring) (as I think you are referring to) has 100% data on each disk (one disk is a mirror of the other), but the speed is actually faster than just having a single disk, because the controller (some controllers anyway) is able to load balance the reads between the drives.

Lossless : stop the madness.

Reply #26
Quote
Originally posted by Sachankara
That feature is called "Hotswap" and requires hardware support... Unix is hardly the only OS capable of that, just so you know... But as I said, you need the apropriate hardware for that or you'll likely end up killing your harddrive as you "yank" out the cables from it while it's running...

P.S. The soon to be released S-ATA interface will allow hotswapping without any special hardware...


Winxp an win2k supprot hot swap
just yank thedrive outof the ide/power. put on a new and search for new hardware.
it works

i do it all the time with both HDD drives and when i need to change from DVD to CDRW drive

jsut dont do it with the partition that contains windows or swapfile
Sven Bent - Denmark

Lossless : stop the madness.

Reply #27
What i am going to make here is quite a controversial statement, many educated people might come and  "prove me wrong", thinking that I dont understand what Im talking about.

But I personally believe, philosophycaly, that lossless compression is only at its beginning.

Audio data is peculiar, it's different from "random-like" data (like socio-political stats( which, when analysed correctly, might as well not be considered so much "random-like")).

Without being redondant in itself, musical or sonic data possesses some specific patterns which may be exploited in order to concisely describe it. It's all about detecting those pattern, analysing the nature of the data.

At the moment there is mainly two aproaches to audio compression (or encoding, depending on the way we do it....)

1. Lossy, psychoacoustic encoding, reaching at best "transparent" compression at 1:8 ratio and less (MPC and AAC). Removing, in each frame, the unnescessary data, corresponding to the frequency (or partials) that are masked by others... etc....

2.Lossless, information theory based, mainly exploiting the redundance between L and R channel, then predicting the next sample, and only keeping the prediction error. Finally, we  Huffman (run lengh) compress the leftover. Achieving completely transparent result around 1:2 ratio.


But something's annoyingly missing from both of them: taking into acount the deep relationship that exists between each note played by the same instrument...

If a codec was "intelligent" enough to determine which instrument is played, analysing it precisely, the nature of its timbre, all the harmonics (the partials...) that it generates. Then described the intrument in a concise way. What's left to do? To precisly note when the instrument comes on, when it comes off, what modulation the player imposes to it (modifying the timbre from the original model) what note is played (and in what way does it modify the formants of the sound (the part of the sounds that "doesn't" change, whatever note is played) Then,  it might reproduce transparently the sound using a lot less bandwidth than Wav, Flac or MPC. You can see this aproach as a beefed up Midi file. With an incredibly excellent synthesizer and a excellent earing. To assure losslessness, it can then substract the original audio from the "predicted" (encoded) and huffman encode the slight difference that may be left.

scenario:  The encoder detects: "Oh! This is a piano playing, than, basing itself on the generic piano model, it analyses the specific harmonics generated by this specific piano, and figures out somekind of physical model that would react about the same way then the piano is. It then tries to reproduce the exact same sound with the synth, and if losslessness is really desired, it then substracts the real from the false and huffman encodes the delta  (the remainder). It does this for every instrument that it detects in the piece.

But the encoder would be useless for white noise, which can only be repruduced lossleesly by using at least the same number of byte. The trick would work precisely because we are NOT listenning to white noise all the time (hopefully  ).

Anyways, don't believe that WAV is such a perfect way of reproducing sound. It introduces some artefact too (though it's nearly totally inaudible) But any frequency above 1/2 nyquist frequency is quite distorted... (11.025 KHz, for CD audio). A better aproach would be to encode some 192KHz, 32bit with some kind of MPC or AAC, in order to obtain a final product that would be 1411,22 Kbps (like CD audio). It would be a "lossy" method, but it would sounds a lot better than 16 bit wav (more dynamic available among other things, less distorting from the original sound when played back  at half the speed....))  Just my two cents... Now... Beat me up 
Wait till AI puts its nose in audio Compression and we\'ll see lossless compression at 100:1 ratios....

Lossless : stop the madness.

Reply #28
Your idea is pretty bad actually. And it is bad because you are referring to a very concrete type of music. You forget all the effects ( distortion, reverberation, chorusing, EQing, delay, echo, .... should I continue? ) and internal way of work (for synthetizers, the Oscillators, LFO's, Envelopes. For real instruments, the way you play them, which is generally always different from note to note).


You can not play a pattern, because the pattern is just described in your mind. The sound in there is not the same, for the reasons I've just mentioned.

Of course everything can be translated to a pattern based representation (MIDI, MOD's, etc...) but that very same moment, you're losing part of the information, due to repeating things instead of generating new.

Oh.. and btw... Wavpack in hybrid mode, creates a lossy file at a rate about 320kbps, and then a losslessly compressed file file which contains the differences between the lossy file and the original one, and this file is on par with directly compressing losslessly.

 

Lossless : stop the madness.

Reply #29
Quote
Originally posted by Ammethyl
Anyways, don<t believe that WAV is such a perfect way of reproducing sound. It introduces some artefact too (though it<s nearly totally inaudible) But any frequency above 1/4 nyquist frequency is quite distorted... (11.025 KHz, for CD audio


Sorry, not true.

Lossless : stop the madness.

Reply #30
Quote
Originally posted by sven_Bent


Winxp an win2k supprot hot swap
just yank thedrive outof the ide/power. put on a new and search for new hardware.
it works

i do it all the time with both HDD drives and when i need to change from DVD to CDRW drive

jsut dont do it with the partition that contains windows or swapfile
It still needs hardware to be reliable... Your way is not safe at all... You could easily screw up the HD anytime...