Thanks, I'll give that a try.
If we forget about playing through the Chromecast which phone apps can I use to just play my media server files on my phone?
Last post by bandpass -
Hi guys. I the output sample rate is 192000 and the settings I use is soxr-mq in Pulseaudio. That is all the information I can give you about the settings, unfortunately. The artifacts are subtle but occur with high frequency sounds like hi-hats and other cymbals.Does the output of
pulseaudio --dump-resample-methodsinclude soxr-mq? If not then PA will ignore the request to use it and use a low-quality default resampler instead.
Are you using ubuntu (or similar)? If so, there is a bug here, requesting that this should be fixed:
Interesting what hits I get if I follow my own tip up there ... of course, precisely the query I entered, returned the right hits :-/ But
' "A" Train'
does not return any Take the "A" Train. Why it returns the track it does return, beats me.
Last post by nintendoeats -
Check out reference-audio-analyzer which has predicted frequency response change for a given headphone / source impedance:
Cooooooool, that is a handy tool. Thanks.
"$if($strstr(%artist%,$char(34)),1,0)" IS 1
When I try to assign ESC, the preferences window closes. One can only assign modified shortcuts, like Shift-Esc, etc.
Last post by krabapple -
Does it allow WASAPI or ASIO output (i.e., bit-perfect data streaming)?
NM, I see it on the features page
Multi-channel 1/3-octave EQ
True FLAC embedded cuesheet play
ReplayGain/Soundcheck handling, On-the-fly RGCalc
Create 2.1/5.1 to 4.4 from 2-ch stereo
Last post by andy-drew -
I've sent you a PM about this file, Peter.
I'll surely pay attention to clipping now, it doesn't seem to be present but it's good to know what might be a potential problem.I just remembered something... Audacity doesn't mix 'till you export. If you re-import the file and it's hitting 0dB* it's probably clipped.
There are a couple of ways to handle this. You can export to 32-bit floating point, re-import and normalize. Or, reduce the volume of both tracks by -6dB before mixing/exporting. (The -6dB may leave you with some headroom.)
If I were to convert it in ADX again, wouldn't a lossy to lossless to lossy conversion lose more quality?Yes. Plus, it's an odd-ball format. I wouldn't recommend using it unless you needed it so you can use the new file in the game.
* You can check the peak level in Audacity by running the Amplify effect (and you can cancel before applying the effect if you wish). Amplify will pre-scan the file and default to whatever gain change is needed for normalized/maximized 0dB peaks. For example, if it defaults to +2dB, your peaks are now -2dB (you have 2dB of headroom). If it defaults to -2dB, your peaks are +2dB and a regular (integer) WAV file will clip. If it defaults to 0dB (no change) then your peaks are exactly 0dB which means the file was previously normalized or clipped.