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1
Validated News / Re: Downtime
Last post by spoon -
The move is put on hold until later this week, we need to test a few things before moving the VM.
2
Yeah, same with Colums UI, import fcl. But unless you want to export with every single minor change you're doing I don't see myself doing that. A simple save config is much faster to lock in the changes you want to keep instead of import/export every single time for each change.
3
Listening Tests / Re: 192kHz Samples -- But Not Really?
Last post by bennetng -
To make myself clear, read Reply#23 carefully.

What's the differences of:
1. Download some 96/192khz flac files, resample to 44.1k and ABX
2. Render some chiptunes to flac in 96/192khz, resample the rendered flacs to 44.1khz, then ABX the flacs?

The generated flac files have nothing to do with any actual hardware or another emulator isn't it? The same goes for Emu de MIDI, if it is being used.
4
Listening Tests / Re: 192kHz Samples -- But Not Really?
Last post by bennetng -
That's why I only suggested kode54's products since he is here to answer questions, and in Reply #3 the OP talked about ABX test of 44.1 with 96/192kHz, not ABX test of real game console vs emulator or emulator A vs emulator B. It would be strange if the thread continues in talking about how synthesizers works.

Also my mistake to mention Hi-res since what the OP wanted is not only the file format itself, but music with significant amount of high frequencies which can't be easily found in acoustic recordings.
5
Listening Tests / Re: 192kHz Samples -- But Not Really?
Last post by Chibisteven -
Thanks for your detailed description. When the first time I listened to such emulators in Winamp, my first impression was, even without taking analog distortion (by recording the real hardware) into account, some emulators sounded much better than the real thing.

I don't like to debate how an emulator should behave, as it is more or less affected by the preferences of developers and users. Take graphics emulation as example, how many 3D game console emulators allow customization of video resolution, texture filtering and other stuff? For example, if PCSX2 removed all improvements and only allows "native" emulation it will upset a lot of users for sure.

The same goes for sound emulation as well. While the OP didn't ask for 24-bit at the first place in previous posts, as long as the test sample is music with a lot of high frequency variations, I don't see any reasons why it can't be used in this listening test since it is just a test about audibility of high frequencies instead of synthesizer quality.

As long as no one uses emulators specifically to compare two different systems because that's where the trouble begins when people start doing that kind of crap without realizing that an emulator for one system may have some issues that the real piece of hardware does not and vise-versa.  Uninformed people with lack of technical knowledge about how two pieces of hardware work and any possible revisions that could change something for better or worse often leads to some pretty stupid arguments online.
6
Validated News / Re: Opus 1.2 is out!
Last post by lvqcl -
32-bit opus utilities have subsystem ver=6.0 which means that they require Vista+. If I change them manually to 5.1:
Code: [Select]
editbin.exe /subsystem:console,5.01 /osversion:5.1 *.exe
then they work in WinXP (tested on SP3)
7
Validated News / Re: Downtime
Last post by spoon -
IPs are unchanged.

That said, I will be investing in new servers in the next month and it is likely they will be deployed in a datacentre closer to myself, in this instance ip addresses would change, but this is 4 or more weeks off.
9
Validated News / Re: Opus 1.2 is out!
Last post by jmvalin -
I suppose that both official builds (32- and 64-bit) require Vista and SSE2?
There are no 64-bit architectures without SSE2, so that's not an issue. As for the win32 builds, they should work on pretty much anything AFAIK (untested).
10
Validated News / Re: Opus 1.2 is out!
Last post by lvqcl -
I suppose that both official builds (32- and 64-bit) require Vista and SSE2?