You can try this！
I suppose that both official builds (32- and 64-bit) require Vista and SSE2?There are no 64-bit architectures without SSE2, so that's not an issue. As for the win32 builds, they should work on pretty much anything AFAIK (untested).
I suppose that both official builds (32- and 64-bit) require Vista and SSE2?
Also, Nero is outdated; there are better AAC encoders now (qaac, fhgaacenc).
Thanks for your detailed description. When the first time I listened to such emulators in Winamp, my first impression was, even without taking analog distortion (by recording the real hardware) into account, some emulators sounded much better than the real thing.
I don't like to debate how an emulator should behave, as it is more or less affected by the preferences of developers and users. Take graphics emulation as example, how many 3D game console emulators allow customization of video resolution, texture filtering and other stuff? For example, if PCSX2 removed all improvements and only allows "native" emulation it will upset a lot of users for sure.
The same goes for sound emulation as well. While the OP didn't ask for 24-bit at the first place in previous posts, as long as the test sample is music with a lot of high frequency variations, I don't see any reasons why it can't be used in this listening test since it is just a test about audibility of high frequencies instead of synthesizer quality.
OK, you can get a Win32 build at:
Some general troubleshooting:
click the 'Test encoder' button on the 'External Compression' tab and look at the 'used commandline:', 'compressor output:' and 'return code:'.
If there was an error, this should show more detail.
Will the IP be changing? It may be worth setting the current A record to a lower expiration time so any transition is handled quickly.
It's not that it has a 16 bit synth. It's that I use a band-limited synthesizer to compose all of those chip emulators, which quickly simulates super sampling them at their native sample rate and downsampling to the output rate. It works by using pre-downsampled sinc pulses, which are mixed into an accumulator buffer for every synthesized delta, or change in amplitude in the chip waveforms. This accumulator buffer is then summed up into a running total, and a high pass filter is applied to the running total to simulate a leaky circuit and prevent DC offsets from happening too much.
This synthesizer, to remain reasonably fast, operates in 32 bit precision, and outputs 16 bit samples. The actual chips had way less sample precision than 16 bit, more like 8 bit, but they had high sample rates on their side, and high precision was not really necessary for such simple waveforms.