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Topic: Game Emu Player (foo_gep) by kode54 (Read 308575 times) previous topic - next topic
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Re: Game Emu Player (foo_gep) by kode54

Reply #600
There is also Game Music Emu Decoder 0.4 or ZXTune Player v0.0.9 (for SPC and Nintendo NSF) that supports v2.1 and x64.

Re: Game Emu Player (foo_gep) by kode54

Reply #601
It's a fair decision to distance yourself from the community you don't get on well with, but removing the entire repository of plugins on your website isn't a nice move, considering all the people who might still want to use them (even with old versions of FB2K). Users who haven't wronged you and have nothing to do with this drama must now suffer its consequences as a collateral damage. It is saddening that you didn't take that into consideration, and did not choose to leave the latest versions of plugins online.
Random digital audio nerd girl
A potato

Re: Game Emu Player (foo_gep) by kode54

Reply #602
It's a fair decision to distance yourself from the community you don't get on well with, but removing the entire repository of plugins on your website isn't a nice move, considering all the people who might still want to use them (even with old versions of FB2K). Users who haven't wronged you and have nothing to do with this drama must now suffer its consequences as a collateral damage. It is saddening that you didn't take that into consideration, and did not choose to leave the latest versions of plugins online.
Peter, the head dev and programmer for Foobar2000 took over the GEP plugin and renamed it to
 
https://www.foobar2000.org/components/view/foo_input_gme
for SNES/Genesis music files etc..

for the rest of the video game music components see this list.
https://www.foobar2000.org/components/tag/game+music/by+date

with the exception of the newer G.M.E. above which can be used in the newer 64bit version of Foobar2000
the rest are still only 32bit still since no one has worked on them... since Kode54 disappeared...


Re: Game Emu Player (foo_gep) by kode54

Reply #604
It's a fair decision to distance yourself from the community you don't get on well with, but removing the entire repository of plugins on your website isn't a nice move, considering all the people who might still want to use them (even with old versions of FB2K). Users who haven't wronged you and have nothing to do with this drama must now suffer its consequences as a collateral damage. It is saddening that you didn't take that into consideration, and did not choose to leave the latest versions of plugins online.
Peter, the head dev and programmer for Foobar2000 took over the GEP plugin and renamed it to
 
https://www.foobar2000.org/components/view/foo_input_gme
for SNES/Genesis music files etc..

for the rest of the video game music components see this list.
https://www.foobar2000.org/components/tag/game+music/by+date

with the exception of the newer G.M.E. above which can be used in the newer 64bit version of Foobar2000
the rest are still only 32bit still since no one has worked on them... since Kode54 disappeared...
I've taken over development of foo_midi and foo_sid. foo_input_pmd is new. Both are available as x86 and x64.

Re: Game Emu Player (foo_gep) by kode54

Reply #605
I've taken over development of foo_midi and foo_sid. foo_input_pmd is new. Both are available as x86 and x64.
nice, ty. I use the foo_midi component for older music I like..

Re: Game Emu Player (foo_gep) by kode54

Reply #606
Oh, I wasn't aware that they're archived on the Foobar's webpage, that's nice to know. Although, what happened to the foo_adpcm (Kode54's ADPCM Decoders)? I cannot play streamed music extracted from Playstation games without it :C
Also hope that foo_psf will eventually be updated too, to be able to run with the recent Foobar.
Random digital audio nerd girl
A potato



Re: Game Emu Player (foo_gep) by kode54

Reply #609
Yep, vgmstream solves the issue. Thank you!
Random digital audio nerd girl
A potato


Re: Game Emu Player (foo_gep) by kode54

Reply #611
I get frequent pops when playing NES vgm rips with foo_input_gme or foo_input_vgm. I don't get this problem with the vgm rips for any other systems or when playing nsfe rips. This problem also reproduces on foobar2000 v2.2 preview.

Re: Game Emu Player (foo_gep) by kode54

Reply #612
Also, is adding SPC tracks broken with foo_input_gme for anybody else?

Re: Game Emu Player (foo_gep) by kode54

Reply #613
Also, is adding SPC tracks broken with foo_input_gme for anybody else?
hmm... I haven't noticed any issues with SNES(spc) playback...
but some of the Sega Saturn .ssf files I have do make noise that is not the correct playback...
That is a different component.
https://www.foobar2000.org/components/view/foo_input_ht
https://www.foobar2000.org/components/view/foo_input_gme

as for adding files to a playlist in Foobar2000.. I am not sure.. I haven't added any new video game music in years... I think.

Re: Game Emu Player (foo_gep) by kode54

Reply #614
Yeah, I meant specifically adding them. It doesn't add anything unless I install foo_gep.

Re: Game Emu Player (foo_gep) by kode54

Reply #615
might be missing code or a bug...

foo_gme works for me..
in the sense that I drag and drop the music files into a playlist in Foobar2000 from Windows Explorer..
and in the FILE menu --> add files option.. works for me.

What version of the components and Foobar2000 are you using?

Re: Game Emu Player (foo_gep) by kode54

Reply #616
Ah, never mind, that was actually a drag-and-drop problem unrelated to the component.