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Topic: foo_midi (foobar2000 v2.0) (Read 28319 times) previous topic - next topic
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Re: foo_midi (foobar2000 v2.0)

Reply #175
There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.
Is this a general problem or do you think it was introduced in a particular version?
Is a general problem, it was always there.

Re: foo_midi (foobar2000 v2.0)

Reply #176
I'd like to be able to route the MIDI messages to external MIDI ports to use it with different software or hardware synths. I already have a system-wide software setup using LoopMIDI and FalcoSoft MIDI Player with Yamaha S-YXG50 VST as my main synth. Will such functionality be ever considered and implemented in foo_midi?
Random digital audio nerd girl

Re: foo_midi (foobar2000 v2.0)

Reply #177
I'd like to be able to route the MIDI messages to external MIDI ports to use it with different software or hardware synths. I already have a system-wide software setup using LoopMIDI and FalcoSoft MIDI Player with Yamaha S-YXG50 VST as my main synth. Will such functionality be ever considered and implemented in foo_midi?

Yamaha S-YXG50 VST is my favorite VST too..
Kode54 setup Foo-Midi so it can use it..
you just need VST .dll file(s) and the wave-tables..
he gave me a copy of those a long time ago..
If you want a copy I could PM you?


you just need to extract the VST to a folder and point Foo_midi in the advanced settings of Foobar2000 to look for VSTs in that location.

Re: foo_midi (foobar2000 v2.0)

Reply #178
I'd like to be able to route the MIDI messages to external MIDI ports to use it with different software or hardware synths. I already have a system-wide software setup using LoopMIDI and FalcoSoft MIDI Player with Yamaha S-YXG50 VST as my main synth. Will such functionality be ever considered and implemented in foo_midi?
That has already been requested on GitHub. I don't say "no" but don't hold your breath: foo_midi sees and processes each individual MIDI message and hands it over to the selected synthesizer but the Windows external MIDI API expects buffers with the messages ordered differently. It would require a major redesign of the plugin.

Re: foo_midi (foobar2000 v2.0)

Reply #179
I'd like to be able to route the MIDI messages to external MIDI ports to use it with different software or hardware synths. I already have a system-wide software setup using LoopMIDI and FalcoSoft MIDI Player with Yamaha S-YXG50 VST as my main synth. Will such functionality be ever considered and implemented in foo_midi?

Yamaha S-YXG50 VST is my favorite VST too..
Kode54 setup Foo-Midi so it can use it..
you just need VST .dll file(s) and the wave-tables..
he gave me a copy of those a long time ago..
If you want a copy I could PM you?


you just need to extract the VST to a folder and point Foo_midi in the advanced settings of Foobar2000 to look for VSTs in that location.
I think you misunderstood me. I don't need the copy of S-YXG50 because i already have it (and it's still available from the webpage of its unofficial maintainer (https://veg.by/en/projects/syxg50/), so i don't undestand why you'd need to DM it to me instead of linking the website).

I'd like to be able to route the MIDI messages to external MIDI ports to use it with different software or hardware synths. I already have a system-wide software setup using LoopMIDI and FalcoSoft MIDI Player with Yamaha S-YXG50 VST as my main synth. Will such functionality be ever considered and implemented in foo_midi?
That has already been requested on GitHub. I don't say "no" but don't hold your breath: foo_midi sees and processes each individual MIDI message and hands it over to the selected synthesizer but the Windows external MIDI API expects buffers with the messages ordered differently. It would require a major redesign of the plugin.
Oh, i see, I'm glad that at least I'm not the only one who'd love to see it, will keep my fingers crossed.

In the meantime, how am i supposed to use a VST directly with the foo_midi plugin? I only see the VST path in advanced settings, but no way to select the desired VST synth in the main foo_midi configuration window.
Random digital audio nerd girl

Re: foo_midi (foobar2000 v2.0)

Reply #180
In the meantime, how am i supposed to use a VST directly with the foo_midi plugin? I only see the VST path in advanced settings, but no way to select the desired VST synth in the main foo_midi configuration window.
Am I missing something, or did you not read the instructions on the page you linked? Once VSTi path is configured you can pick potential instruments from the Player dropdown menu.

Re: foo_midi (foobar2000 v2.0)

Reply #181
Omg i'm blind, thank you. I haven't visited that site in a long time, and typed it from memory. It's been a long time since i needed to download that synth. It does work as intended now.
Random digital audio nerd girl

Re: foo_midi (foobar2000 v2.0)

Reply #182
Quote
I think you misunderstood me. I don't need the copy of S-YXG50 because i already have it (and it's still available from the webpage of its unofficial maintainer (https://veg.by/en/projects/syxg50/), so i don't understand why you'd need to DM it to me instead of linking the website).

Meowdori,
ooh I didn't know such a website existed or that you already had a copy of the files..
I was just trying to be helpful.I was gifted a copy of the files I need by Kode54 years ago.

Re: foo_midi (foobar2000 v2.0)

Reply #183
Bug report. I noticed that many files with Shift JIS text are no longer displaying properly.  Here are a few examples from my collection. These files first broke with foo_midi 2.8.2.0, likely caused by the copyright sign fix.
@Slender,

I did some investigation. The meta data is still recognized as Shift-JIS. What you see is the output of Windows conversion routine: code page 932 to UTF-8.

However:

- Mixed ANSI and Shift-JIS encoding wasn't detected (anymore?). That has been fixed in the next version.
- Some metadata events were EUC-JP encoded. I added support for that encoding.
- And while at it, I also added Shift-JIS and EUC-JP detection and conversion for lyrics.

Re: foo_midi (foobar2000 v2.0)

Reply #184
There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.
Is this a general problem or do you think it was introduced in a particular version?
Is a general problem, it was always there.
I'm absolutely no MIDI expert but isn't that logical? You tell the emulator to follow the GS MIDI standard. It just interprets what is in the file. AFAIK there's nothing in the file that indicates it needs GS.

Re: foo_midi (foobar2000 v2.0)

Reply #185
And i have a question, there will be Nuked SC-55 support in the future, like Super Munt?
Ain't gonna happen because I don't have the ROMs to run the emulator. So I can't test the integration.

Re: foo_midi (foobar2000 v2.0)

Reply #186
There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.
Is this a general problem or do you think it was introduced in a particular version?
Is a general problem, it was always there.
I'm absolutely no MIDI expert but isn't that logical? You tell the emulator to follow the GS MIDI standard. It just interprets what is in the file. AFAIK there's nothing in the file that indicates it needs GS.
That's no reason to have that behavior. The midi was made in GM/GS standard (especifically with the MSGS synth), but it doesn't matter if it have or not GS data, even i can put a GS Reset message and still so the synth will reply with that bug. Apparenty, SCVA can't handle midis with much data.

Besides, i already said; In some midis, the synth reply with the same bug in any flavor.


Re: foo_midi (foobar2000 v2.0)

Reply #188
There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.
Is this a general problem or do you think it was introduced in a particular version?
Is a general problem, it was always there.
I'm absolutely no MIDI expert but isn't that logical? You tell the emulator to follow the GS MIDI standard. It just interprets what is in the file. AFAIK there's nothing in the file that indicates it needs GS.
That's no reason to have that behavior. The midi was made in GM/GS standard (especifically with the MSGS synth), but it doesn't matter if it have or not GS data, even i can put a GS Reset message and still so the synth will reply with that bug. Apparenty, SCVA can't handle midis with much data.

Besides, i already said; In some midis, the synth reply with the same bug in any flavor.
Anyway, there's nothing I can do about it. All the events are correctly sent to the emulator. I have no impact on what it does with it.

Re: foo_midi (foobar2000 v2.0)

Reply #189
There's a problem in Secret Sauce. When i play some midis, they cuts in the beginning, and just sounds pianos, with weak pitch bends, and the map resets to SC-8820 (even if i have the flavor in GS SC-55), most of them sounds fine if i set the flavor in GM, GM2 and XG, but the problem is in GS and Default, however, some of them, aren't fix with any flavor. I leave you one of the midis that Secret Sauce plays wrongly, try it.
Is this a general problem or do you think it was introduced in a particular version?
Is a general problem, it was always there.
I'm absolutely no MIDI expert but isn't that logical? You tell the emulator to follow the GS MIDI standard. It just interprets what is in the file. AFAIK there's nothing in the file that indicates it needs GS.
That's no reason to have that behavior. The midi was made in GM/GS standard (especifically with the MSGS synth), but it doesn't matter if it have or not GS data, even i can put a GS Reset message and still so the synth will reply with that bug. Apparenty, SCVA can't handle midis with much data.

Besides, i already said; In some midis, the synth reply with the same bug in any flavor.
Anyway, there's nothing I can do about it. All the events are correctly sent to the emulator. I have no impact on what it does with it.
So, the problem is the synth, and not the emulator (Secret Sauce). Anyway, i discovered a way to fix that. Simply by reducing the amount of data... it isn't the definitive solution, but it helps somewhat.

 

Re: foo_midi (foobar2000 v2.0)

Reply #190
v2.10.0.0, 2024-05-07, It's been a while

* New: The volume of BASS MIDI can be tweaked independently of the overall volume. Defaults to 0.15, determined experimentally to align with the other players.
* Improved: Added detection of EUC-JP encoded meta data.
* Improved: Added Shift-JIS and EUC-JP detection and conversion for lyrics.
* Fixed: Mixed ANSI and Shift-JIS wasn't detected (anymore?).
* Fixed: The BASS MIDI voice count was not initialized correctly when using a preset.
* Fixed: Emu de MIDI sysex recognition.
* Fixed: Emu de MIDI potential buffer overflow during rendering.

Download from GitHub or the foobar2000 Components Repository.
Automatic update from within foobar2000 does not work.

Because it's been a while and the bigger new features will take some work I release this small update.