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Topic: foo_vis_vumeter.dll (Read 3666 times) previous topic - next topic
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Re: foo_vis_vumeter.dll

Reply #1
It works as-is in the 32-bit version.
I doubt we'll ever see it updated for the 64 bits.



Re: foo_vis_vumeter.dll

Reply #2
Me too ... hoping for the 64bit version ...


Re: foo_vis_vumeter.dll

Reply #4
I love this VU meter ... that's why I am still stuck with 32bit foobar.

Re: foo_vis_vumeter.dll

Reply #5
Hello everyone. I have reverse engineered the ".bin" file format and replicated most of the component options and behavior using DirectX 12 on x64 off our friend DRON's version.

Let me know if you're interested in trying out a very, very rough and not user-friendly early version. If you are not self-sufficient in troubleshooting, cannot deal with crashes or expect 1:1 behavior with the existing component, don't bother. Since it uses DirectX 12, the minimum requirements are Windows 10, version 1809 (10.00.17763.1) or later and foobar2000 2.0 x64 or later.

WARNING: You will experience crashes. Until there is a public release no technical support will be provided nor feature requests entertained. Crash dumps will NOT be looked at either so do not bother posting them or sending them.

Re: foo_vis_vumeter.dll

Reply #6
Hello everyone. I have reverse engineered the ".bin" file format and replicated most of the component options and behavior using DirectX 12 on x64 off our friend DRON's version.

Sorry if this is a bit off topic but I've created a VU Meter plugin for Musicbee which currently supports a few AIMP skin types and I would like to support the foobar .bin files as well. The furthest I got was extracting the frame images using the editor app.

I tried de-compiling it but couldn't get enough useful info, I'm not a programmer, more of a hobbyist.

I understand if you don't want to share but I'd be grateful even just for a point in the right direction on opening the bin files. While it would be useful to know how it all works, all I really need is a way to extract the separate images for the Background, needle and foreground.

Thanks.

Re: foo_vis_vumeter.dll

Reply #7
Hi @oops,

I'm interested ( and many other users too ) for the 64-bit version because I need it for my theme
to be able to read levels/peaks in real time to have a functional peakmeter bar, although my user base
would still need to wait for Spider Monkey Panel 64-bit: https://github.com/TT-ReBORN/Georgia-ReBORN/issues/102

But it would be great if you could still share it for other people too!

Thanks

-TT


Re: foo_vis_vumeter.dll

Reply #8
Who says any 64bit rewrite from scratch is going to contain an ActiveX interface like the original that can be used with scripting components??  :o

Maybe oops would be open to the idea but I think it's bit insane. Scripting components should be exposing audio chunk data natively. JSP3 does it. SMP could too.

 

Re: foo_vis_vumeter.dll

Reply #9
Scripting components should be exposing audio chunk data natively. JSP3 does it. SMP could too.

Marc, we already discussed this several times in other threads, and I would of course also prefer that SMP could do it natively.
But I have no idea what TheQwertiest is doing and if he plans to implement it and how long it would take to release etc.
I guess you're right since there is no SMP x64 anyways... whatever...

-TT