I'm really sorry, I'm completely new to themeing foobar and not a programer

Welcome!!

Firstly, when posting code, use the "codebox" tag to wrap the code so that it doesn't take up a chunk of space. So that it looks like this:

// General Notes:

// Most of these functions return an array with 3 elements

// These are the x,y,z coordinates in 3d-space

// x is left to right

// y is bottom to top

// z is front to back

/************************* COVER DISPLAY *****************/

// These functions define the Display of the single Covers

// The given parameter coverId is a floating point number.

// It is 0 for the center cover, 1 for the one right

// beneath it, -1 for the one on the left side and so on.

// During movement the values float between the integer

// values.

function coverPosition(coverId){

var x, y, z;

y = 0;

if (Math.abs(coverId) <= 1){ // The centered cover

z = 1 + 2.7 * (1 - Math.abs(coverId));

x = coverId;

} else { // The covers on the side

z = 1 - (Math.abs(coverId)-1) * 0.15;

x = 1 + 0.5 * (Math.abs(coverId)-1);

if (coverId < 0)

x *= -1;

}

return new Array(x, y, z);

}

// return array is (angle, x, ,y, z) - this rotates

// the cover *angle* degrees around the vector (x,y,z)

// With (0,0,0,0) the cover is parallel to the y-z-Plane

function coverRotation(coverId){

var angle;

if (Math.abs(coverId) < 1){ // The centered cover

angle = coverId * -70;

} else { // The covers on the side

if (coverId > 0)

angle = -70;

else

angle = 70;

}

return new Array(angle, 0, 1, 0);

}

// Sets which point of the cover coverPosition() defines

// (-1,-1) means bottom left, (0,0) means center,

// (1,1) means top right, (0, -1) means bottom center etc.

// The cover is also rotated around this point.

function coverAlign(coverId){

return new Array(0, -1);

}

// Defines the the size boundaries for the cover.

// Aspect ratio is preserved.

// Return Array is (widht, height)

function coverSizeLimits(coverId){

if (Math.abs(coverId) < 1){ // The centered cover

var w, h;

w = 1;

h = 1;

// Shrinks the centered cover to a height of 1

if (Math.abs(coverId) > 0.5)

h = 1 + (Math.abs(coverId) - 0.5)*2;

// Allows the centered cover to have a width of 2.5;

if (Math.abs(coverId) < 0.5)

w = 1 + (0.5 - Math.abs(coverId))*3;

return new Array(w, h);

} else { // The covers on the side

return new Array(1, 2);

}

}

// Defines the range of covers to draw.

// Return array is (leftmostCover, rightmostCover)

// This interval shouldn't be larger than 80

// The center cover is 0.

function drawCovers(){

return new Array(-20, 20);

}

// In which direction should the fov be expanded/shrinked

// when the panel is resized?

// If this returns (0,1), the height is fixed.

// If this returns (1,0), the width is fixed.

// You can also return stuff like (0.5,0.5) or (7, 3)

// The values determine how important it is for this

// dimension to stay fixed.

function aspectBehaviour(){

return new Array(0,1);

}

/************************** CAMMERA SETUP ****************/

// Position of the viewport

function eyePos(){

return new Array(0, 0.76, 5.7);

}

// Defines the point for the eye to look at

function lookAt(){

return new Array(1.02, -0.5, 0);

}

// Used to rotate the view.

// The returned Vector points upwards in the viewport.

// This vector must not be parallel to the line of sight from the

// eyePos point to the lookAt point.

function upVector(){

return new Array(0, 1, 0);

}

/************************** MIRROR SETUP *****************/

function showMirrorPlane(){

return true; // return false to hide the mirror

}

// Any Point on the Mirror Plane

function mirrorPoint (){

return new Array(0, 0, 0);

}

// Normal of the Mirror Plane

function mirrorNormal (){

return new Array(0, 1, 0);

}

As to why your coverflow doesnt "flow", it could be that you need microsoft's script control dll to get the JScript working. I recommend that you go through the thread from the beginning, there should be a link to its download. And while reading through the entire thread you might come across answers to questions you haven't asked yet, believe me you will.