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CUETools / Re: CUERipper terminates after inserting CD
Last post by michael_funk -would you post the EAC log for reference
Yes, sure! :-)
would you post the EAC log for reference
Well, just to be clear, what I'm thinking of is not to create F2k standard autoplaylists (I know those only work with standard library queries) but rather to automatically fill regular playlists based on SQL queries, without explicit user interaction. The main obstacle I can think of here is the question of how to schedule playlist updates. I don't know how autoplaylists update their contents, and I don't know whether those triggers are also exposed to components, or whether that would even be practical given the performance limitations of SQL requests.But exactly your request is present on my playlist manager, in "Smart Playlists", and they are updated on real time whenever the source changes. In this case they use other playlists as source, and apply a query on them. Such special playlist may also be locked by the component, so it can only be changed by it, whether on demand or by any callback.
They are, but the problem is that the information provided by those triggers can't be used reasonably. So, the only information which can be used from this triggers is that something happened.
But please don't say it is not possible when I'm clearly doing it for some specific use cases (which was the premise of my post anyway). I specifically said they were not going to be Autoplaylists, which clearly means it's not valid for general cases. Anyway that's totally off topic, since clearly the user request is about not having to update a playlist on demand, it may well be enough to have it updated once a day, after startup or whatever.
It is ok in 2.1.4 version but the problem persists in 2.2 beta version.Fixed for the next build, thanks for reporting.
$ sox.exe -n -r 44100 -b 64 -e float 64float.wav synth 10 sine 10000
$ fdkaac.exe -b 128 64float.wav
[100%] 00:10.000/00:10.000 (87x), ETA 00:00.000
441000/441000 samples processed in 00:00.115
Of course, with this mechanism in place, multithreading decoding is rather trivial.So ... the obvious question is, any reason why not?
One more post, sorry. Only a few packages were installed and already i blew it up in the dependencies.
I did msys2 once again and now it works and as fast as expected thanks to @JoshuaChang.
I still don't get why flto inside the clang64 enviroment gives that boost or if it is the repeated setting for flto in the linker flags. Have to play around more later i guess