Though it seems intuitively true that an arbitrary piece of sound/music can't be represented by a single value.
If you only look for finite precision, then anything at all can be represented by a single value, even a video. Any file (its contents, to be precise) on a filesystem is just a single number with a lot of digits.
If your machine is busy and hasn't managed to decode one second worth of audio data after one second since decoder was opened, the scanning gets aborted. After that one second marker the check is constantly in use. If average decoding speed drops below realtime speed things get aborted.
That was probably a reason. I think my machine was busy at time that happened. But it isn't really a big problem as it seems to happen very rarely so far.
Is there a way to save a video's audio stream using this plugin without re-encoding it via the convert feature in foobar? Thank you for this great plugin!
If you convert it to mp3, or any other format, you loosing quality. Mp3 is compromise, that bring smaler size and compressed sound, but that loss in quality human ear can not hear. You will not be able to hear the difference. So i dont see point to save high possible sound. Especially because youtube videos already have encoded audio sound, so audio within M4A file extension that youtube use, is typically encoded with AAC lossy compression. So you already have lossy format..
If you want to save highest possible sound from youtube, you should select video and then: convert > ... > output format > edit > encoder > custom , and you should use "ffmpeg.exe" or some other encoder, that extracts "separates audio from the video"..
Last post by pelmazo -
Let me throw in another viewing angle just to confuse things a bit further.
Sound is a pressure wave in space. That's its physical definition. Since space is three-dimensional, and wave propagation introduces time, which is one more dimension, we could say that sound is four-dimensional. In mathematical terms, it is a function of four variables, whose value is the pressure at an arbitrary point in this four-dimensional space. The variables are x, y and z for the space coordinates of the point, and t for the time.
This doesn't yet take perception into account. Human sound perception works by having two pressure sensors (the ear drums) at some place within the space where the sound happens. For each ear, this means that x, y and z are fixed, and t remains the only free variable. Effectively, for one ear, sound becomes a one-dimensional function, whose only dimension is time.
Having two ears, then, means that perceived sound is two one-dimensional functions. Or, since the variable t is the same for both, one could say that perceived sound is a one-dimensional function with two results.
It is actually a bit more complicated than that, since part of human perception relies on the movement of the head while listening. One can get some subconscious clues by observing the changes in perception when the head position changes. This means that x, y and z aren't really fixed, but change with time. But we can ignore this most of the time.
Last post by no9 -
Hi again, maybe it was missed or poorly phrased by me so I'll try to rise this again: can we have progress display/cursor back visible while scanning is halted? Like in previous version. Now when halted it displays nothing.
Last post by Case -
Do you mean default splitters used in the DUI? Default UI calls UI pieces "elements", Columns UI uses term panels and has third party panel splitter(s) available. The component scales itself to any panel size it is given and doesn't resize anything. If you think there's a bug somewhere I need more clear instructions.