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With this version, when you go to panel preference advanced, enable custom layout doesn't work.
You can give feedback here (https://github.com/ESLyric/feedback/issues). At the same time, the author is refactoring the internal code, and the new version is released slowly.
let activeRequests = []; let isSafeToExit = false;
function checkAndExit() { if (isSafeToExit && activeRequests.length === 0) { fb.Exit(); } else { setTimeout(checkAndExit, 100); } }
function bioOnStateChange(resolve, reject, func = null) { // credit regorxxx if (this !== null) { // this is xmlhttp bound if (this.Status === 200) { return func ? func(this.ResponseText, this) : resolve(this.ResponseText); } else if (!func) { return reject(this.ResponseText); } } else if (!func) { return reject({ status: 408, responseText: this.ResponseText }) } // 408 Request Timeout return null; }
// May be used to async run a func for the response or as promise function bioSend({ method = 'GET', URL, body = void (0), func = null, requestHeader = [], bypassCache = false, timeout = 5000 }) { // credit regorxxx return new Promise((resolve, reject) => { fb.RunMainMenuCommand('View/Console'); const xmlhttp = new ActiveXObject('WinHttp.WinHttpRequest.5.1'); // https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/Using_XMLHttpRequest#bypassing_the_cache // Add ('&' + new Date().getTime()) to URLS to avoid caching activeRequests.push(xmlhttp); // Add to active requests list
Last post by maikmerten - @Case thanks for having a look. An idea why the problem would show up recently? Even with the 16/8-bit-only code one would need many more input samples when downsampling (e.g., three times more when going 48000 down to 16000).
Indeed I think it would probably be rather neat if the PCM reading code would always provide float samples, no matter the original input format. This at least would get rid of the special code for 8-bit samples and shrink the code base a bit.
To be honest, I don't know why RealNetworks has the resampling step within the encoder anyways. I would have imagined the proper place is *between* the WAV reading code and the encoder.
@jaro1 I think in this case, RealNetworks isn't to blame, it's something that broke "recently".
Last post by jaro1 -
Thanks for an explanations and all the infos. Hopefully the problem is not complex and can be solved by implementing some new or correcting an existing command or logic. Unfortunately, this does not automatically mean time savings to solve it.. I'm just surprised that this problem hasn't been fixed in the RealNetworks days and has arrived in the year 2024.. unbelievable. Thought i do not know the genesis of this issue, or if there is an encoder version from the past, that downsamples correctly.
Last post by Case -
I have been looking at this issue after you mentioned the downsampling problem. The sr_convert function only converts 1152 frames of audio data to float as that was what I assumed the encoder eats. But the resampler can consume a lot more data. Perhaps the best solution would be to convert all data to float during read.
your going to hate me i installed new restarted foobar and gas the same playlist manager nothing like the one in your screenshot
i use a trackball mouse
It is not in the playlist manager popup window, but it is in the playlist top bar like shown with the red rectangle in the screenshots... Go to the playlist ( no top menu button active, if you have a panel button active, i.e Details, Library, Biography, click on it again ) then Shift + right click on a track row for advanced playlist context menu > Panel properties... ( at the bottom ). Click on the "Export button" and save props.json file and then click on the "Clear button" and OK.
Now the player is using factory settings; you should see text in the playlist top bar if you move your mouse to the red rectangle area like shown in the screenshots. With default factory settings, the auto-hide feature is enabled, you can disable auto-hide in top Menu > Options > Playlist > Playlist manager > Auto-hide.