Skip to main content

Notice

Please note that most of the software linked on this forum is likely to be safe to use. If you are unsure, feel free to ask in the relevant topics, or send a private message to an administrator or moderator. To help curb the problems of false positives, or in the event that you do find actual malware, you can contribute through the article linked here.
Topic: Chronflow (Read 477020 times) previous topic - next topic
0 Members and 1 Guest are viewing this topic.

Chronflow

Reply #225
Quote
When I try to switch the coverflow script, and click the compile button, I get a crash. No log, just an error box that says "unhandled exception: <unknown exception>"

This should have changed. What happens if you try this?

Chronflow

Reply #226
Quote
When I try to switch the coverflow script, and click the compile button, I get a crash. No log, just an error box that says "unhandled exception: <unknown exception>"

This should have changed. What happens if you try this?


The error remains the same.
Song List: keikoniumboards.ke.funpic.org/files/songlist.html

Chronflow

Reply #227

Quote
When I try to switch the coverflow script, and click the compile button, I get a crash. No log, just an error box that says "unhandled exception: <unknown exception>"

This should have changed. What happens if you try this?


The error remains the same.


I've tried your latest version and have the same problem - also running XP, SP2.

Happy to test any fix/patch you come up with.

Chronflow

Reply #228
Hoped this would work... it doesn't. I always get a C++ Runtime Error when I changed the ImagePath!
I have latest GPU driver installed, dunno where to point the problem... no crashlog.
any ideas?
screenshot--> http://tinyurl.com/3xlj3h
fb2k on OSX: flac q8 > rockboxed Sansa e280v1: Vorbis q5.0

Chronflow

Reply #229
I can't get the component to show up in columns ui. I add it as a panel (I've tried to add it to my current set up and as a lone panel) and all I get is a grey box.

I also get the unhandled exception error when trying to compile code.

Chronflow

Reply #230
I updated to service pack 3.5, and updated my java runtime, and none of that helped either. I'm gonna test it on Vista Ultimate right now, and I'll let you know (by editing this post) if it works or not.

EDIT:

Seems to work okay in Vista. VERY slow, but still works. No crashes or errors... except when exiting Foobar. I get an ImgTextureLeak: 7 error. Hopefully you can get this component functioning in XP .
Song List: keikoniumboards.ke.funpic.org/files/songlist.html

Chronflow

Reply #231
hey Chronial, I see we are throwing you with errors and problems we are getting. And it seems like most of the problems lie on our side, but it takes some time to figure that out.

So how about you give us a list of the coverflow's minimum, or recommended requirements.
So, in that way, you also dont have to figure out why it doesnt work on Jimmy's laptop at work, but works on Tom's state of the art desktop, which he calls "A mean machine".

I too have an array of problems that Im itching to make yours, while the real problem could be that im trying run F.E.A.R. on a Pentium II machine with a graphics card of 64mb.

I think, that if you do this, we can check ourselves before we put the blame on you.
Well, thats my thought.
A teacher is a student in denial.

Chronflow

Reply #232
Thanx for the fixes Chronial, it's good for some... :

0) ImgTexture Leak:119 and encoured a crash ====> OK
1) no mousewheel support or cursor keys =====> always KO, no way to take the hand under panelsUI
2) Text is not anti-aliased (no cleartype effect) =====> KO, my OS is rightconfigured to aa fonts, so it's due to  the coverflow
3) backgroud color not render like values entered ====> OK

other remarks that make that i can't use it for general use :

- cf doesn't follow cursor (when changing selection in playlist, cf doesn't move
- no mipmapping possible ?? not active for me ...

i stop here, it seems to be the main lake i have found

Thanx for your very good work, animations are very nice, keep the good work

Chronflow

Reply #233
Thanks for the release! The "customflow" feature is fantastic! After playing around with the javascript code I ended up with some cool/funny variations.

Just a few comments:

1. How can I make the coverflow only display the covers that are in a specific playlist?
2. If I press "reload sources" button, the nocover images get replaced by "couldn't load image" picture
3. if I enter an invalid coverpath, foobar crashes, and keeps crashing on every startup until i remove the component
4. Recommendation: to create import and export to/from file for the javascript code
5. The font has the same issue as foo_popupplus. The outer part of the fonts, where the smoothing should be, gets replaced by an ugly black stroke. see the picture (font: segoe ui,12,regular,white)


Chronflow

Reply #234
Quote
I always get a C++ Runtime Error when I changed the ImagePath!
What did you change the imagepath to?

Quote
So how about you give us a list of the coverflow's minimum, or recommended requirements.
That's not quite easy, since it's not the age of the GPU that is interesting, but it's features.
You can download GlExtensionsViewer, and see if your GPU supports the following extensions: GL_EXT_fog_coord, WGL_EXT_swap_control, GL_ARB_texture_non_power_of_two. But in general your card should at least support OpenGL 1.5.

Quote
Text is not anti-aliased (no cleartype effect) =====> KO, my OS is rightconfigured to aa fonts, so it's due to the coverflow
I'm not using the system-settings anymore, so I hope that this works now.

Quote
cf doesn't follow cursor (when changing selection in playlist, cf doesn't move
It's not meant to do so.

Quote
no mipmapping possible ?? not active for me ...
That's also the way it should be - mipmapping can not be done (at least not the way it is in bubble coverflow), because with standart means you can't create mipmaps during an animation.

Quote
How can I make the coverflow only display the covers that are in a specific playlist?
You can't. You can achieve a similar thing with a correct Filter setup I guess.

Quote
If I press "reload sources" button, the nocover images get replaced by "couldn't load image" picture
You didn't change the nocover image source?

Quote
if I enter an invalid coverpath, foobar crashes, and keeps crashing on every startup until i remove the component
What is an "invalid coverpath"?

Quote
Recommendation: to create import and export to/from file for the javascript code
You can just copy/past the configurations from and to a text-file.

Quote
The font has the same issue as foo_popupplus. The outer part of the fonts, where the smoothing should be, gets replaced by an ugly black stroke. see the picture (font: segoe ui,12,regular,white)
That's cause by the fact that your system is set to use ClearType, not anti-aliasing (yes, that's something different). But I don't use this anymore, so this should be fixed.


About the "unknown exception" error: This should be "fixed" now (the panel still won't work, but you will get an error message and no crash when you click "compile". Please tell me what this message says.
Please try this version:
http://chron.visiondesigns.de/foobar2000/f...low_v0.2.0b.zip

Chronflow

Reply #235
First I tried it with wildcard:
$replace(%path%,%filename_ext%,*front.jpg) -->crash

then with complete title formatting:
$replace(%path%,%filename_ext%,)%artist% - '['%date%']' - %album% - front.jpg -->crash

then with complete title formatting and surrounding quotes,maybe helpful for the spaces I thought:
$replace(%path%,%filename_ext%,)'%artist% - '['%date%']' - %album% - front.jpg' --> no crash but NO COVERS
fb2k on OSX: flac q8 > rockboxed Sansa e280v1: Vorbis q5.0

Chronflow

Reply #236
Quote
So how about you give us a list of the coverflow's minimum, or recommended requirements.
That's not quite easy, since it's not the age of the GPU that is interesting, but it's features.
You can download GlExtensionsViewer, and see if your GPU supports the following extensions: GL_EXT_fog_coord, WGL_EXT_swap_control, GL_ARB_texture_non_power_of_two. But in general your card should at least support OpenGL 1.5.

I downloaded the Extension Viewer that you recommended, and I have OpenGL 2.1 and here is the list of EXT's that are supported (I think):

Code: [Select]
GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle

GL_EXT_fog_coord = Supported
WGL_EXT_swap_control = Supported
GL_ARB_texture_non_power_of_two = Not Supported

Damn it >.<. Anyway to get that supported? Or maybe a fall back GL on your end? At least I think I know what the problem is now however. Oddly, it works in Vista (which is on this same computer as XP that DOESN'T work with coverflow).

Any ideas?
Song List: keikoniumboards.ke.funpic.org/files/songlist.html

Chronflow

Reply #237
Quote
Quote
If I press "reload sources" button, the nocover images get replaced by "couldn't load image" picture
You didn't change the nocover image source?

No, and it does the same with the newest version too.

Quote
Quote
if I enter an invalid coverpath, foobar crashes, and keeps crashing on every startup until i remove the component
What is an "invalid coverpath"?

I get a crash when I enter this: $replace(%path%,%filename_ext%,folder.*)

Quote
Quote
The font has the same issue as foo_popupplus. The outer part of the fonts, where the smoothing should be, gets replaced by an ugly black stroke. see the picture (font: segoe ui,12,regular,white)
That's cause by the fact that your system is set to use ClearType, not anti-aliasing (yes, that's something different). But I don't use this anymore, so this should be fixed.

Its OK now, but the beginning and the end gets clipped for some longer text

Chronflow

Reply #238
When I shutdown fb2k v0.9.5.1 with Chronflow v0.2.0a or b, I get this box: "'SHUTDOWN ERROR' Release OF RC Failed".
Surf's Up!
"Columnated Ruins Domino"

Chronflow

Reply #239
Quote
1) no mousewheel support or cursor keys =====> always KO, no way to take the hand under panelsUI sad.gif
Should be fixed - implemented a little hack to fix PanelUIs missbevahiour.

Quote
2. If I press "reload sources" button, the nocover images get replaced by "couldn't load image" picture
Hope this should be fixed, too. Couldn't reproduce it, but I fixed every possible cause ^^.

Quote
3. if I enter an invalid coverpath, foobar crashes, and keeps crashing on every startup until i remove the component
Hopefully fixed, too. Same as above - couldn't reproduce it.

Quote
Damn it >.<. Anyway to get that supported? Or maybe a fall back GL on your end? At least I think I know what the problem is now however. Oddly, it works in Vista (which is on this same computer as XP that DOESN'T work with coverflow).

Any ideas?
Your GPU is fine - there is problem with JScript. Please try to use the compile/apply button in the most recent version and tell me what's happening.

Quote
Its OK now, but the beginning and the end gets clipped for some longer text
Should be fixed, too


Well, damn bugfixing - damn winXp ^^.
Here goes nothing:
http://chron.visiondesigns.de/foobar2000/f...low_v0.2.0c.zip

Chronflow

Reply #240
Quote
Damn it >.<. Anyway to get that supported? Or maybe a fall back GL on your end? At least I think I know what the problem is now however. Oddly, it works in Vista (which is on this same computer as XP that DOESN'T work with coverflow).

Any ideas?
Your GPU is fine - there is problem with JScript. Please try to use the compile/apply button in the most recent version and tell me what's happening.


With the new 2.0c I still get the same error since the beginning . Nothing has changed at all :/. I even tried removing the component, deleting the settings, and putting the component back in. Nothing worked. I appreciate your work trying to fix this error.
Song List: keikoniumboards.ke.funpic.org/files/songlist.html

Chronflow

Reply #241
Still an "unkown exception" Message Box???
Straaaaangee....


Chronflow

Reply #243
I can't get this to work at all. I add the panel to a columns ui layout and all I see is a grey panel. When I try to compile any code the grey box beside the compile button returns:

Quote
Com Exception (outer): Class not registered

Chronflow

Reply #244
When I shutdown fb2k v0.9.5.1 with Chronflow v0.2.0a or b, I get this box: "'SHUTDOWN ERROR' Release OF RC Failed".
I am still getting this message with versions c and d.
Surf's Up!
"Columnated Ruins Domino"

Chronflow

Reply #245
still getting my c++ runtime error with changed image path (view last post)... T_T
windows xp sp2 english installed
c++ runtime environment 2005+2008 installed
.net Framework 2.0 SP1 installed
forceware 169.21 installed
OpenGL v2.1
Code: [Select]

Renderer: GeForce FX 5900/AGP/SSE/3DNOW!
Vendor: NVIDIA Corporation
Memory: 128 MB
Version: 2.1.2
Shading language version: 1.20 NVIDIA via Cg compiler
Max number of light sources: 8
Max viewport size: 4096 x 4096
Max texture size: 4096 x 4096
Max anisotropy: 8
Max samples: 16
Max draw buffers: 0
Max texture coordinates: 8
Max vertex texture image units: 0


Extensions: 125

GL_ARB_depth_texture
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_render_texture
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle

Core features
v1.1 (100 % - 7/7)
v1.2 (100 % - 8/8)
v1.3 (100 % - 9/9)
v1.4 (100 % - 15/15)
v1.5 (100 % - 3/3)
v2.0 (100 % - 10/10)
v2.1 (100 % - 3/3)

OpenGL driver version check (Current: 6.14.11.6921, Latest known: 6.14.10.8184):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

Compiled vertex array support
This feature improves OpenGL performance by using video memory to cache transformed vertices.

Multitexture support
This feature accelerates complex rendering such as lightmaps or environment mapping.

Secondary color support
This feature provides an alternate method of coloring specular highlights on polygons.

S3TC compression support
This feature improves texture mapping performance in some applications by using lossy compression.

Vertex array range support
This feature improves performance in some applications by using AGP for dynamic vertex transformation.

Texture edge clamp support
This feature improves texturing quality by adding clamping control to edge texel filtering.

Vertex program support
This feature enables a wide variety of effects via flexible vertex programming (equivalent to DX8 Vertex Shader.)

Fragment program support
This feature enables a wide variety of effects via per pixel programming (equivalent to DX9 Pixel Shader.)

Texture anisotropic filtering support
This feature improves the quality of texture mapping on oblique surfaces.

Occlusion test support
This feature provides hardware accelerated culling for objects.

Point sprite support
This feature improves performance in some particle systems.

OpenGL Shading Language support
This feature enables high level shading language for shaders.

Frame buffer object support
This feature enables render to texture functionality.

Extension verification:
GL_EXT_blend_equation_separate was not found, but has the entry point glBlendEquationSeparateEXT
GL_EXT_color_subtable was not found, but has the entry point glColorSubTableEXT
GL_EXT_copy_texture was not found, but has the entry point glCopyTexSubImage3DEXT
GL_EXT_framebuffer_blit has been added to the extensions list of GeForce FX 5900/AGP/SSE/3DNOW!
GL_EXT_framebuffer_multisample has been added to the extensions list of GeForce FX 5900/AGP/SSE/3DNOW!
GL_EXT_gpu_program_parameters has been added to the extensions list of GeForce FX 5900/AGP/SSE/3DNOW!
GL_EXT_subtexture was not found, but has the entry point glTexSubImage3DEXT
GL_KTX_buffer_region has the entry point glBufferRegionEnabledEXT missing!
GL_KTX_buffer_region has the entry point glDeleteBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glDrawBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glNewBufferRegionEXT missing!
GL_KTX_buffer_region has the entry point glReadBufferRegionEXT missing!
GL_NV_framebuffer_multisample_coverage has been added to the extensions list of GeForce FX 5900/AGP/SSE/3DNOW!
GL_NV_half_float has the entry point glVertexWeighthNV missing!
GL_NV_half_float has the entry point glVertexWeighthvNV missing!
WGL_NV_vertex_array_range was not found, but has the entry point wglAllocateMemoryNV
WGL_NV_vertex_array_range was not found, but has the entry point wglFreeMemoryNV
GL_HP_occlusion_test was not found, but is available in driver version 6.14.10.6177
fb2k on OSX: flac q8 > rockboxed Sansa e280v1: Vorbis q5.0

Chronflow

Reply #246
Excellent work, Chronial! This is fantastic stuff I've been waiting for so long!
Thank you!

One question: how can I delete the highlight-frame around the center cover? Is there a way to do this in the script-area?

Chronflow

Reply #247
Work perfectly... in the pref window. It's configured, Panels UI load it, but the cover doesn't appear, they are all replaced by the nocover image...
I also get the shutdown error : "Release OF RC Failed"

Chronflow

Reply #248
Quote
... Text is not anti-aliased (no cleartype effect) =====> KO, my OS is rightconfigured to aa fonts, so it's due to the coverflow
I'm not using the system-settings anymore, so I hope that this works now.
Quote
... no mousewheel support or cursor keys =====> always KO, no way to take the hand under panelsUI sad.gif
Should be fixed - implemented a little hack to fix PanelUIs missbevahiour.

Thanx, it works fine now !!! thank you for reactivity

last request, the text is not centered, see below (calculation of the text position to fix) :


[/strike]

EDIT: sorry, my settings for horizontal position is set to 51%, that explain the pb (lol)

[!--sizeo:3--][span style=\"font-size:12pt;line-height:100%\"][!--/sizeo--]btw, i could not reset it to 50%, how can i do this simply ??? it's jump from 49% to 51% [/size]

thanx

Chronflow

Reply #249
With latest version I get

Com Exception (outer): Unknown error 0x800A017C

when trying to compile/apply any of the cover displays (at least it's not crashing!)

I have checked my opengl and find it does not support

GL_ARB_texture_non_power_of_two.

(apparently my card ATI Radeon (may) support it natively but not as an extension !?)

Looks like I won't get to use chronflow sad.gif