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91
CUETools / Re: CUETools "Extra > Data track" appends the data track to the end of the disc now?
Last post by Porcus -
The one I linked to, is what is called mixed mode: https://en.wikipedia.org/wiki/Mixed_Mode_CD and https://cdrfaq.org/faq03.html#S3-14


There is actually one more way to put it at the beginning, and that is data in the HTOA pregap. So-called Pre-Gap Enhanced CD.
A Windows 95 update disabled those. Most notable release was, I think, Rolling Stones: "Stripped". If you can find it from the AccurateRip ID, it is 002dfafb-01c194b9-d80df60e . I have a CDTOC tag (I think that was upon ripping, not written later by CUETools): E+10CB6+14D70+1B0BB+1E74B+238D6+275EC+2AE5E+30900+353BA+39DD9+3F453+43184+492AA+4DD84+523E1

Ripping with dBpoweramp on Windows XP MCE got me just "static", i.e. the pregap was read without recognizing it is data. Out of curiosity, I wonder if it is possible to recover from the bit stream ... not that I need it to watch the content, which is here: https://www.youtube.com/watch?v=9tluNquD6vI

More on the release, from a Rolling Stones FAQ: http://home.swipnet.se/~w-35264/help4.html


More on the story about pregap data and Windows 95:
https://books.google.no/books?id=wwkEAAAAMBAJ&pg=PA68&lpg=PA68&dq=%22Pre-Gap+ECD%22&source=bl&ots=c_FFSZrCbm&sig=ACfU3U0gjUXhrIe8wXKvgX6GBmsjjtsn8A&hl=no&sa=X&ved=2ahUKEwjp6O6w1-f9AhVAR_EDHXhaAk4Q6AF6BAgkEAM#v=onepage&q=%22Pre-Gap%20ECD%22&f=false
page 69 ff at https://worldradiohistory.com/Archive-All-Audio/Archive-HiFI-Stereo/90s/Stereo-Review-1996-04.pdf
92
3rd Party Plugins - (fb2k) / Re: Playlist Organizer (aka foo_plorg) replacement on Jscript Panel 3
Last post by DJ FRANK G. -
I've done a lot of playing with the code to add some features like better navigation with the keyboard, but a drawback that will stop me being able to use the component is that you can't drag tracks into the playlists shown on the panel.
I'd love to know how one could make that work - if so, I'd be really happy with it!

Me too
95
3rd Party Plugins - (fb2k) / Re: [REQUEST USER-COMPONENT] foo_fanart
Last post by MordredKLB -
I used fanart like a plugin in Kody to organize films and TV Shows and download some art, but never really get into the page itself until today. I take a look at Metallica and there is a lot of different covers, cdarts etc for the same release without an apparent form to refer it to some specific catalog number or something similar. I thought that it will follow the mb_id beyond the artist, but It is a fan art page after all, not a curate database ;).
That makes it more difficult to automatize the process. To do good use of it seems necessary some manual intervention, even having some tool that make it easier.
To be clear artist logos, etc. just use the MUSICBRAINZ_ARTISTID, but releases use MUSICBRAINZ_RELEASEGROUPID. So when you query fanart.tv's API using the RGID from say Back in Black you'd only get front and discArt from that album, even though you can't differentiate between your edition and the ones on fanart.tv.

Quote
With this in mind, a good option will be an on demand component or script with some kind of selection windows like the one you show. The artist and label only need to run once per reference and the album, well, it will work like the other taggers, you have to do it album by album. Something basic. Destination folders and file names in general option and a picker to the files.

The work of having the last updates must relay to the user, other way we will become lazy.
This was always the plan for Georgia, but I never got around to it. API calls are pretty easy to make and I had intended to do something like query once every 24hr per artist/album combo that was played, and display a "Found missing artwork" button after comparing the JSON response to images the theme knows about, and then clicking on that would replace the UI with image previews and allow you to save them to your specified folders.

It's honestly not even THAT hard to do (although scrolling seems like it'd be a problem), but you might have noticed that Georgia updates are few and far between nowadays since most everybody migrated to Georgia-Reborn. You also can't do it in a tiny panel that anyone could add because there's not a great way to display HTML popups (it can theoretically be done, but boy howdy do I not like doing it).

Anyway TT has convinced me that I should probably get off my lazy ass and just do this so once I finish off georgia-http for http-control (which is coming along AMAZINGLY so far) I'll probably try and knock it out and then let TT add something similar to Reborn.
97
MP3 - Tech / Re: LAME compiled executable slow!
Last post by Radagast -
What compiler flags were used?  Adding -O2 or -O3 will help a lot if it's not already included by default.  -march=native might help as well.
You hit the nail. I compiled again with those flags and... success!, the -O2 and -O3 optimization flags increase the transcoding speed A LOT (almost as fast as the rarewares binary). I was testing them separately and this is what I got:
* -O2 and -O3 increased speed from 5x (see comments above) to 12x! I found no differences in both flags. The two binaries returned approximately 12.4x.
* -march=native increased speed very slightly (about 13.7x, both with -O2 and -O3). Not significant but any improvement counts.
* Of course, using NASM.
Thanks to all for the help.
Code: [Select]
C:\>lameO3N -b 320 IN.wav OUT.mp3
LAME 3.100 32bits (http://lame.sf.net)
CPU features: MMX (ASM used), SSE (ASM used), SSE2
Using polyphase lowpass filter, transition band: 20094 Hz - 20627 Hz
Encoding IN.wav to OUT.mp3
Encoding as 44.1 kHz j-stereo MPEG-1 Layer III (4.4x) 320 kbps qval=3
    Frame          |  CPU time/estim | REAL time/estim | play/CPU |    ETA
  5624/5624  (100%)|    0:10/    0:10|    0:10/    0:10|   13.756x|    0:00
-------------------------------------------------------------------------------
   kbps        LR    MS  %     long switch short %
  320.0       93.1   6.9        91.0   5.2   3.8
Writing LAME Tag...done
ReplayGain: -3.2dB
P.D: I couldn't test your binaries. The first one was indeed not 32 bit, and in the most recent ones, the 32bit version (I use Win7 32bit, old PC) throws me the classic ".exe stopped working".
98
3rd Party Plugins - (fb2k) / Re: [REQUEST USER-COMPONENT] foo_fanart
Last post by TT -
Thanks guys,

@MordredKLB, thanks for your insight how fanart.tv works. I see you already thought about this thoroughly and
I clearly see your pointed out problems, I didn't know about the vote system...
Your described second solution seems to be the best, but I would have no idea how you would implement some sort of preview!?
So I guess manual right click context menu > Download stuff would be the best without hammering fanart.tv.

And then there is @zeremy!
From a quick look of your code you've posted, this seems to be exactly the stuff I need!? I'll definitely try it out, thanks!
There seems to be a great force that has guided me to your stuff zeremy. Believe it or not, I was working on some new
progress bar styles after I've implemented @regor 's waveform bar into Georgia-ReBORN and then by "coincidence",
I've stumbled upon a post you've written as a comment on Mordred's Georgia theme on reddit.
That post included a really cool js script for the old VU Meter component you've offered to Mordred, a modern peak meter script of yours.
Based of your old code, I've rewrote and implemented it in my theme and it's nearly finished as I'm writing this. And now you've introduced your theme Project2018 to me, that already had this cool peak meter and the fanart.tv stuff, this really is some wild "coincidence" :)
I will add additional credits to you zeremy, thanks!

Btw, I only knew about your footuner theme up till now, why did you not publish your theme also on Github like you did with footuner and maintain it?
From the look of your 5 year old reddit post, it looks really cool!

-TT
99
MP3 - Tech / Re: LAME compiled executable slow!
Last post by Replica9000 -
Ignore the previous build.  It's not 32-bit, it's 64-bit.  These builds might be slightly faster anyway.

Tested on a 1.022GB WAV file.  Testing on Win7 x64 (VM).
Rarewares version =  CPU time: 1:08  Play/CPU: 90.450x
My Build (W32) = CPU time: 1:08  Play/CPU: 90.539x
My Build (W64) = CPU time: 1:05  Play/CPU: 95.403x